$19.99Fading Afternoon
Seiji Maruyama is out of prison, middle-aged, and running out of time. Fading Afternoon lets you decide how this old yakuza spends what is left: taking back turf for the family, wandering the city, or just sitting on a bench with a smoke. A slow crime story with fast, complex beat-em-up fights and several endings worth replaying for.
Is Fading Afternoon worth it?
Fading Afternoon is worth it if…
- you like slow crime stories about aging gangsters
- you like pixel beat-em-ups with room to experiment
- you like open cities with small details and mini-games
- you like replaying for different endings
Screenshots
An old yakuza with little time left
You are Seiji Maruyama, known as Gozuki, fresh out of prison and already fading. Your health slips as the days pass, so every choice about where to go and who to stand by carries weight.
You roam a small open city, pick fights, take turf, recruit help, talk, rest, and fill the gaps with mini-games and small routines. You shave off new stubble in the bathroom, shrug your coat off your shoulders, put on sunglasses. The pixel streets look plain at first, then the light, music, and quiet moments give them a heavy 1980s crime-film mood. The fighting is quick and technical, with counters, weapons, and the sense that Seiji wins on skill, not strength.
What should you know before playing?
Do you have to fight for the family?
No. You can rejoin the Azuma family, take turf, and earn money for rooms and homes, or you can ignore old habits and spend your days elsewhere. The story branches from what you actually do, so skipping a fight can matter as much as winning one.
How does his illness change a run?
Seiji is sick, and his maximum health drops as time passes. Poor habits like smoking, drinking, or skipping sleep can speed that up. It works as a visible clock: you plan your days, pick which turf or errand is worth the effort, and accept that you cannot do everything in one life.
What is there to do besides fighting?
The city holds shops, benches, bathrooms, and small mini-games to poke at between jobs. Much of it has no practical reward. You sit, smoke, change your look, wander, and watch scenes unfold. That quiet routine is a large part of the appeal for people who enjoy it.
Can you miss things on a first playthrough?
Yes. Events keep moving with the clock, and some scenes, meetings, and outcomes only appear if you are in the right place with the right habits. A short run can still reach an ending, which makes it easy to start again and look for what you missed.


















