$39.99Lost Judgment A detective's fists and a city's secrets
Detective Takayuki Yagami goes undercover at a Yokohama high school to untangle bullying, revenge, and murder. You gather clues, tail suspects, and argue law against vengeance, then settle the rest with three martial arts styles. A dark, twisty legal thriller with plenty of side trouble.
Screenshots
Sleuthing with gadgets and shoe leather
You work the case like a private eye. You search scenes for clues, piece together evidence, scale walls, tail suspects through the streets, and plant listening devices or send up a drone to catch someone in the act.
The starting thread is grim: a convicted officer confesses to killing the teacher who bullied his son to suicide, and more victims keep piling up. You follow it from the school into two cities, checking alibis and contradictions until a small bullying complaint turns into something much larger. The story is a highlight, twisty and emotional around justice and revenge.
Undercover advisor who solves problems with fists
Your cover is high school club advisor, which is exactly as dignified as it sounds. You coach the Dance Club through rhythm routines, build bots with the Robotics Club, spar at the boxing gym, and earn respect in underground bike races with the biker gang.
When talk fails, there are three combo-heavy martial arts styles for group ambushes and single-target takedowns, plus whatever is handy — street signs, bicycles, and more. Between cases you comb Kamurocho and Ijincho, hit bars and nightlife spots, and take Side Cases for locals in need.
What else should armchair detectives know?
Do you actually deduce the culprit yourself?
Partly. You collect clues, examine scenes, question people, and connect evidence to push the case forward, but this is a story-driven action thriller more than a pure logic puzzle. The reasoning lands in how you prove it — catching a suspect red-handed beats guessing right.
How big is the investigation outside the school?
Large. You travel between Kamurocho and Ijincho by taxi, chase leads across both cities, and pick up Side Cases from residents who need a detective. Bars and nightlife spots give you somewhere to cool off when the main case gets heavy.
What do the high school clubs play like?
Each club is its own minigame with its own story: dancing is timing moves to rhythm, robotics is tactical machine building and battles, boxing is stamina and ring craft, bike racing is underground road duels. You join them to find the root of the mystery, and stay because teenagers are chaos.
Do you need to play the first Judgment first?
No. Old friends from Yagami's crew return, so fans get more out of reunions, but the bullying and murder case here stands alone with its own victims, suspects, and moral argument about law and vengeance.

















