$29.99Killsquad
Killsquad is a fast co-op action game that mixes twin-stick shooting with hack and slash: pick a bounty hunter, take a 10-20 minute contract across five enemy-packed planets, and shoot fast, dodge fast, or die even faster. Solo or with up to four hunters, with skills, weapons, gear and strange talismans to shape your build.
Is Killsquad worth it?
Killsquad is worth it if…
- you like fast twin-stick shooting with lots of dodging
- you want short co-op missions you can finish in one sitting
- you like tinkering with skills, weapons and gear builds
- you enjoy learning boss patterns with friends
Screenshots
Short contracts, constant shooting
Contracts are the whole rhythm here: short, 10-20 minute hits you can run solo or with up to four bounty hunters. You drop onto one of five planets, push through waves of enemies, handle the objective, and get out with bounty to spend.
Control is direct and skill-based on keyboard or gamepad. You aim, fire, dodge, fire again. Enemy attacks are telegraphed, so survival is about reading the floor and moving early, not tanking hits and hoping. You can also join another squad mid-mission to lend a hand, then argue about the score afterwards.
Five hunters and game-breaking builds
You choose from five hero classes, mixing melee and ranged styles, each with its own weapons and skills. Before a contract you select skills, weapons, gear and talismans; during it you level from 1 up and unlock upgrades for those skills as you fight.
The tinkering is the fun part. Weapons and gear change how your hero's skills behave, and the Unseen's talismans add strong passive effects that start out harmful and turn powerful after enough killing. Stack the right combination and your hunter starts to feel properly unfair, in the way bounty hunters prefer.
Hordes now, bosses next
The campaign map holds 30-plus contracts across five planets, full of hordes that claw and bite their way toward you. Then come the bosses: more than 15 of them, each with its own mechanics and its own correct way to be beaten.
Some fights ask you to dodge telegraphed slams, others make a boss invulnerable until you deal with its guards or turn its own attack against it. Bring friends, because four hunters dodging the same bad news is objectively funnier than one.
Good to know before you sign up?
Can you play it solo?
Yes. Contracts are built for solo or co-op with up to four hunters, and difficulty shifts with party size. Co-op is the livelier way to play, with mid-mission joining and score competition, but solo runs work the same way: pick a hero, set skills and gear, and clear the contract.
How long is a mission?
Short. The core contracts run about 10-20 minutes, which makes Killsquad easy to fit around other plans. Take one contract, spend the bounty, upgrade something, and decide if the galaxy needs one more cleaning.
How do heroes and upgrades work?
Each of the five heroes has its own weapons and skills. Between contracts you spend bounty on weapons, power-ups, gear and cosmetics, plus talismans with passive effects that improve through killing.
What are you fighting?
Waves of aliens across five planets, plus more than 15 bosses with different mechanics. Expect hordes first, then a boss that demands movement, timing and target priority rather than standing still and holding the trigger.

















