$19.99KeeperRL Be the evil under the mountain
Dig a dungeon, raise minions and lead them to war against the forces of good, one risky run at a time.
Is KeeperRL worth it?
KeeperRL is worth it if…
- you like building a base and then defending it against everything the world throws at it
- you enjoy roguelikes where one bad decision can end the run
- you always wanted to play the villain instead of the hero
- you like games you can mod and reshape over many playthroughs
- you prefer readable retro presentation over modern graphics
Screenshots
Dig, build, defend
Your dungeon starts as rock and a plan. Carve out sleeping quarters, training rooms, crafting stations and decorations, then make the whole thing defensible: traps, guard areas and choke points that turn an invader's march into a gauntlet. Dig in both directions too, since the game supports many Z-levels, and the mountain itself hides precious resources, treasures and perils above and below. The mountain you tunnel into is not empty scenery. It is a second map to explore, one that can reward you or eat your minions.
Ten factions, ten ways to be evil
Up to ten unique factions are yours to master, each with its own keeper, and the choice changes both how you play and what your dungeon looks like. Run a Dark Wizard's tower of black magic, raise a Necromancer's army of undead, or lead a Goblin King's horde in search of the lost goblin matrons. Zombies, vampires, werewolves and dwarves all have a place in this dark fantasy world. Each run can be a different villain with a different fortress, which is where the replayability lives.
Tactical roguelike combat
When battle comes, you can take direct control of your minions and fight in simultaneous turn-based fashion: when you move, your enemies move. Combat is detailed and unforgiving in the old-school way. There are dozens of special items, spells, attributes and special attacks, and you can cut off heads and limbs, blind or poison your enemies. If you are careless, they will do the same to you. And the stakes are real: if your Keeper dies, the run is over and you start again.
A colony of monsters
Under all the villainy, this is a colony sim with a body count. Your minions each need quarters, training and equipment, and it is on you to keep the whole grim household running: assign jobs, keep the workshops busy, and make sure the dungeon can survive what the world sends back after your raids. Stories come from what goes wrong. A raid that went badly, a keeper caught in the wrong corridor, an invasion that found the one unguarded door. Fail to defeat a rival faction and it may come raiding your dungeon in return.























