$4.99Dungeon Keeper™ 2 Being bad never felt this good
Dig your dungeon, raise a horde of monsters and crush the heroes who dare to invade it.
Is Dungeon Keeper™ 2 worth it?
Dungeon Keeper™ 2 is worth it if…
- you always wanted to play the villain instead of the hero
- you like strategy games where your units have opinions and demands
- you enjoy building a base and then defending it from invaders
- you have a soft spot for 90s classics with sharp British humour
- you want a campaign you can replay, plus sandbox dungeons of your own
Screenshots
Dig, build, defend
Your dungeon starts as solid rock and a spade's worth of ambition. Mark out tunnels, watch your imps carve them, then decide what each cave becomes: a hatchery, a treasury, a training room, a torture chamber. Creatures arrive on their own, drawn by the rooms you build, and each one wants food, pay and a place to sleep. When heroes break in, the dungeon itself is your weapon: set traps along the corridors, cast underworld magic, and keep the treasure vaults standing. The campaign teaches it all step by step, so the early levels ease you in before the real defence begins.
A workforce of monsters
Every creature has a mood, and keeping it is half the game. Pay them on time, feed them, let them gamble at the casino, and they fight hard for you. Overwork them, slap them, starve them, and they sulk, rebel or pack up. There is no bonus for being nice, so run the dungeon like a tyrant if that amuses you more. You can also take direct control of a creature and fight through a corridor in first person, which comes in handy when a battle needs a firm hand. The narrator watches all of it with dry, mocking commentary, and he is as likely to laugh at you as at your enemies.





















