$19.99KeeperRL Be the evil under the mountain
KeeperRL puts you in charge as an evil keeper digging a dungeon under a mountain. You carve rooms, set traps, recruit goblins, undead and worse, then train them up and lead raids against the forces of good. If your keeper falls, the run ends.
Is KeeperRL worth it?
KeeperRL is worth it if…
- you like colony sims with small, hands-on dungeons instead of huge cities
- you want to build a base and then lead the raids yourself
- you enjoy roguelike runs where death ends the story
Screenshots
Digging a home for monsters
You start with rock and a plan. You dig tunnels and rooms downward and upward across many Z-levels, then fit them out with sleeping quarters, training rooms, workshops and decorations. Imps haul, smiths craft, trainees spar, and prisoners can be talked around to your side. A good layout matters when heroes come knocking, so you place traps, guard posts and narrow choke points to slow them down.
Raids, loot and turn-based fights
Your dungeon needs plunder, so you send squads out across a large procedurally generated world map to raid villages and rival dungeons for loot and infamy. Leave enemies alone and they may come raiding you instead. You can take direct control in simultaneous turn-based combat, where every step you take lets enemies move too. Limbs come off, poison and blindness land on both sides, so bring the right gear and spells.
Ten ways to be evil
You pick from up to 10 keepers, and the choice changes how the dungeon plays. Raise undead as a Necromancer, study black magic as a Dark Wizard, or lead greenskins hunting for lost goblin matrons as a Goblin King. Each faction wants different rooms, minions and resources, and the mountain hides its own finds and perils above and below. Finished dungeons can be shared online, so other keepers can try to crack yours.
What else should colony sim fans know?
Do your minions need beds, food and training?
Yes. You build sleeping quarters, workshops and training rooms to keep the dungeon running, and you equip and train minions for work and war. Management stays lighter than full colony sims, with more time spent raiding and fighting.
Can you play it solo?
Yes, it is a single-player game about running your own dungeon and raiding the world around it.
How long does a run last?
Runs can stretch over many hours as you dig deeper, recruit stronger creatures and take on harder targets. Since keeper death ends the run, careful tactics and a defensible layout matter more the longer you survive.

















