$4.99Maniac Twenty Minutes of Beautiful Carnage
Pick a psychopath, steal whatever has wheels or treads, and cause as much mayhem as you can before the bomb drops.
Is Maniac worth it?
Maniac is worth it if…
- you want a dumb, violent 20-minute rampage you can play in short bursts
- you miss the kill-frenzy days of the original top-down GTA games
- you like dark humor, absurd characters and cities full of exploding cars
- you enjoy chasing unlocks and permanent upgrades across many quick runs
Screenshots
Six very bad people to play
The roster is the joke: a murderous clown, an unemployed and drunk Santa, a coked-up broker, a cute little girl, an astronaut and a guy with a hot dog. Each has their own skills, weapons and unlock progression, so a run with the little girl does not play like a run with Santa. The little girl can charm people into fighting for her, and the astronaut shrugs off fire and explosions. Between runs you spend money on permanent upgrades, so every rampage, win or lose, pushes your characters a little further. Unlock goals push you to try odd things: destroy enough taxis, or survive the full 20 minutes to trigger the nuke.
Steal anything with wheels
The city is your arsenal. Hijack buses, cop cars, bulldozers and tanks, then lean on driving physics built for sick drifts and chain-reaction explosions. You can even shoot out of a moving car. The AI does not sit still: police, SWAT and eventually the military come after you as your wanted level climbs, and dying is easy when you are on foot against an armored car. So the loop becomes steal, wreck, bail out when it catches fire, steal again. Vehicle upgrades make your ride tougher and meaner, though the work dies with the car, which is exactly the kind of loss that makes a rampage feel like a rampage.
Twenty minutes to the nuke
A run has one goal: stay alive for 20 minutes while killing and destroying as much as possible before a nuclear strike levels the map. That timer makes it a perfect short-session game, the kind you finish a run of in a coffee break and immediately start again. Experience comes from touching marked people on the map rather than grinding kills, so you chase arrows through the districts, leveling up and picking upgrades as the heat rises. The whole thing is wrapped in a bright, cartoonish look with old-school GTA energy, which makes the screaming and the gore land as comedy instead of grimness.
What should you know before playing?
Can you build different strategies between runs?
Partly. Permanent upgrades, six characters with their own skills and vehicle upgrades give you real choices, and unlock goals push you toward different weapons and targets. But the upgrade picks during a run are mostly simple stat boosts rather than wild synergies, so runs feel more alike than in deeper roguelites. Come for the destruction more than the build theorycrafting.
How does a run actually end?
Two ways: you get busted, or you survive the full 20 minutes and a nuclear strike wipes the map as the finale. Either way you keep the money you earned, which goes into permanent character upgrades before the next attempt.
Is there anything to do besides the rampage?
Yes, there is a built-in map editor. You can build your own playgrounds in the city's 11 districts, and it also doubles as a shortcut for the grindier destruction challenges if chasing totals is not your thing.




























