$4.99HOLE Guns jam, microwaves extract
Loot a hostile stage, fight AI enemies with jam-prone guns and escape through a microwave oven to keep what you carried.
Is HOLE worth it?
HOLE is worth it if…
- you want the tension of an extraction shooter without losing your gear to other players
- you have half an hour to play, not an evening
- you like shooters where managing your gun matters as much as aiming it
- you enjoy strange, unsettling worlds more than plots
- you want a casual game with a hardcore core
Screenshots
The extraction loop, minus the paperwork
This is an extraction shooter stripped to the parts that make your pulse rise. You drop into a stage, kill enemies and pick up what they drop, then find the microwave oven somewhere on the map and jump into its hole to go home with your haul. Die first and you lose almost everything you collected that run. There is no inventory to sort and no ammo to buy: guns have infinite ammo, loot spills out arcade-style, and the only decision that matters is how deep to push before turning back. The longer you stay, the tougher the enemies get, so every extra minute of looting is a bet against your own nerve.
Guns that misbehave
The shooting has a twist: the more you fire, the hotter the barrel gets, and a hot gun can jam. Clearing a jam takes under a second, which sounds generous until an armored enemy is bearing down on you. Reloading is two-stage too: if the chamber is empty, you rack the gun manually, and forgetting it means your weapon just clicks at the wrong moment. It punishes panic firing and rewards calm, deliberate shooting. Enemies have health and stamina bars, so working down an armored one becomes a small tactical problem rather than a spray-and-pray contest.
Weird, dark and scarier than it looks
The low-resolution, retro look is not just a style choice: it makes the liminal stages, from an office block to sewers and apartments, feel deeply uneasy. Enemies make noise as they walk, so paying attention keeps jumpscares rare, but the surreal art and gloomy maps still get under your skin. There is no story to follow, just a strange world where a floating microwave is your ride home and unlocking new guns happens through psychedelic, dreamlike challenges. It is unsettling in a way that sticks with you after a twenty-minute session.























