$33.32Bodycam Raw firefights through a body camera
Bodycam is a tactical multiplayer FPS shot entirely through a body camera, with no crosshair, ammo counter or HUD. Fights in close quarters feel raw and punishing, where holding an angle and counting your own shots decides rounds across Deathmatch, Team Deathmatch, Wingman and co-op zombies.
Is Bodycam worth it?
Bodycam is worth it if…
- you like slow, careful tactical shooters where sound and angles matter
- you want close-quarters fights that feel raw and punishing
- you enjoy tuning weapons and learning maps with a regular duo or squad
- you want co-op zombie waves between competitive matches
Screenshots
Combat through a body camera
There is no crosshair, no ammo counter and no HUD, so you watch fights the way a chest-mounted camera would: shaky, grainy and unforgiving. You hold a doorway, check a corner twice, and pay for the one you miss. Arms, torso, legs and weapon move as one connected body, which feels strange at first and then starts to feel like your rifle belongs to you. Count your shots, listen for steps, and treat every reload like it matters. It usually does.
Guns, mistakes and fine-tuning
Reloads run on a system with calm and stressed states, so under fire your operator can rush, fumble or botch the reload instead of playing the same clean animation. You can build firearms from hundreds of attachments, with billions of possible combinations, tuning for speed, stability or precision. That means compact rifles for clearing rooms or longer setups for open ground. Sound propagation, reverb and occlusion turn footsteps and gunfire into information, and the audio is a highlight. A flashlight left on is basically an invitation.
Drones, physics and the tablet hub
You can pilot FPV drones with realistic flight physics, in stabilized or full manual flight modes, plus drive reconnaissance RC cars to scout positions and support your squad. Hits send bodies stumbling, losing balance and reacting to the ground rather than folding neatly. There are no full-screen menus: loadouts, gadgets, inventory, settings and matchmaking live on a tactical tablet inside the shooting range hub, where you can tweak builds, practice shooting, fly drones or hang around with other players.
Modes from duos to zombies
Wingman is 2v2 search and destroy with no abilities, killstreaks or movement tricks, just communication, positioning and clutch plays. Around it sit 5v5 Body Bomb, Team Deathmatch, Deathmatch, Hardpoint and Gun Game, from careful round play to total chaos. Round-based co-op zombies spreads across multiple maps, with hordes, locked areas and power to restore as waves get deadlier. Maps run from tight CQB buildings and an abandoned hospital to forests and trench networks, built from detailed, photorealistic locations.

















