Windblown artwork$24.9988%Very Positive
Co-op pick

Windblown Dash, slash, die, go again

Windblown is a lightning-fast 1-3 player co-op roguelite where you and up to two co-op friends dash through broken islands to hold back the Vortex. You dual-wield wild weapons, trigger Alterattacks, and rebuild after each death back at the Ark.

Is Windblown worth it?

Windblown is worth it if…

  • you like fast, aggressive co-op runs where everyone stays moving
  • you enjoy mixing weapons and upgrades into strange new builds together
  • you want a roguelite you can play solo or with up to two co-op friends

Screenshots

Dashing together through the Vortex

You move as a pack of Leapers, chaining dashes across floating islands while enemies close in from every side. Combat rewards staying aggressive: strike, swap weapons mid-combo, and fire off an Alterattack for heavy damage and breathing room. With a friend alongside, one of you can draw the boss while the other lines up the Crocojaw bite or a ranged volley. Death just sends your scavenged materials back to the Ark for new weapons, trinkets, and passive upgrades.

Builds with no gating

Every run is a chance to mix and match. You dual-wield from more than 25 weapons, add 20 trinkets, 105 passive upgrades, 20 hexes, and a few very odd magifish, then tune the result with Alterattack combinations. Fast blades, heavy hitters, ranged tools, status effects, mobility skills: it all stacks into something personal. Nothing is locked behind solo or co-op, so you and your co-op friends can hunt upgrade mats, compare loadouts, and coordinate without anyone waiting for permission.

Short runs, easy regroups

Runs move through six distinct biomes of shifting islands, challenges, enemies, and bosses, so a session can be one quick attempt or several. Between runs you land back at the Ark, a hub full of strange helpers where you unlock gear, sort builds, and take a breather from the mayhem. It is pure PvE, you against the game, which keeps co-op coordination simple: share resources, revive, retry. The loop forgives experiments, since failure still leaves you stronger for the next try.

What should co-op friends know?

What do you actually do together on a run?

You dash across changing islands, fight enemies and bosses, scavenge materials, and combine dual-wielded weapons and Alterattacks. Coordinate builds, split targets, and pool what you find to push further each time.

What happens when your run ends?

You return to the Ark with resources to unlock weapons, powers, and upgrades. Those unlocks expand future builds, so the next run with your group starts from a stronger place.

Can you change how your fighter looks?

Yes. You can dress up your Leaper and even add colourful skins to your weapons, which helps tell everyone apart when three dashes cross at once.

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