$19.99Enemy Front
Sneak, snipe or shoot your way through open-ended levels, and see a side of the war few games touch: the people who fought back.
Is Enemy Front worth it?
Enemy Front is worth it if…
- you want a WW2 shooter that lets you sneak, snipe or go loud instead of following a script
- you care about the Warsaw Uprising and the resistance, corners of the war most games skip
- you enjoy lining up long-range shots and watching them land in slow motion
- you can forgive rough edges and dated visuals in exchange for freedom and variety
Screenshots
Your war, your way
Levels are built to be taken apart however you like. Slip through the shadows with a silenced Welrod, climb a rooftop and pick off officers from a distance, or kick the door in and let the SMGs do the talking. Sabotage, reconnaissance and explosives let you prepare an ambush before the first shot is fired, and you can grab an enemy as a human shield or hide the bodies of anyone who saw too much. The sniper work is the heart of it: a clean long-range kill on a distant gunner plays out in slow motion, and it stays satisfying every time. The enemy AI gives you room to experiment rather than punishing every mistake, which keeps the sneaking relaxed even when the stakes are not.
The resistance, up close
Hawkins is a journalist, not a soldier, and that shapes the story: he came to Europe for a headline and ended up carrying a rifle beside the people he was writing about. The campaign runs about ten hours across occupied France, Germany, Norway and the Warsaw Uprising of 1944, with flashback missions to earlier moments of the war that Hawkins recounts to his allies in the present. The Warsaw setting is the standout, a ruined city where partisans work from the sewers and know they are on borrowed time. The arsenal leans into the period and the resistance: the Sten gun, the Blyskawica submachine gun, the Welrod. The story divides people, and the cutscenes show their age, but the setting itself is worth the trip.
What should you know before playing?
Can you play it solo?
Yes, the roughly ten-hour campaign is built for one player, and that is where the game lives. There is also a 12-player online multiplayer mode, but it has been quiet for years, so treat it as a footnote rather than a reason to buy. Everything worth talking about, the open levels, the sniping, the Warsaw story, happens in singleplayer.
How long does it take to finish?
The campaign runs about ten hours, shorter if you skip the side objectives. Levels are open enough that a second run through a map you first cleared with stealth plays completely differently with a sniper rifle, which is where the replay value comes from.
Is the combat fast or slow?
Both, and that is the point. Stealth sections reward patience: watching patrols, timing movements, taking guards out quietly. When a fight does break out, it turns loud and fast, with destructible cover and numerically superior enemies, so a botched infiltration becomes a scramble very quickly.























