Eximius: Seize the Frontline artwork$19.9974%

Eximius: Seize the Frontline FPS and RTS in one match

Fight on the ground as an officer while your commander builds the base and turns the battle your way.

Is Eximius: Seize the Frontline worth it?

Eximius: Seize the Frontline is worth it if…

  • you want a team game where strategy and shooting both decide the match
  • you have a group with one commander and four officers in it
  • you like capturing points, teching up and calling in artillery on your enemies
  • you enjoy switching between leading a squad and running the whole war
  • you would rather outthink an opponent than simply out-aim them

Screenshots

Two roles, one battle

Every match splits the work. Four officers play as squad leaders in first person, capturing resource points and fighting over territory. The fifth player, nominated by the team, is the commander: from a top-down view they build the base, train infantry and vehicles, research upgrades and call in support for the people on the ground.

Here is the twist: the commander is also an officer. Switch to the RTS interface whenever the situation calls for it, then drop back into the fight if the frontline needs you. Commanders are expected to stay relatively safe and manage the base, but an aggressive one can lead from the front. A scheming officer caught at the wrong moment can be assassinated; an expert shooter can still be outnumbered and overwhelmed in a bad position. Both halves matter.

The war on the ground

As an officer you lead infantry squads into combat, and the AI soldiers under you fight sensibly, taking cover and backing you up on offense and defense. Your loadout decides your role: buy weapons and equipment that fit your tactics, and respond to what the enemy is building, whether that is vehicles, massed infantry or sneaky players flanking alone.

There is an answer to most threats if you plan for it. Rockets, lasers, EMP grenades and rail rifles all handle an enemy tank differently, and infantry call for different tools again. The gunplay is accurate and responsive rather than heavy; this is a game about positioning and kit choices more than twitch reflexes. Get caught in the open by the wrong counter and no amount of aim saves you.

Command, build, tech up

The commander plays a full strategy game underneath the shooting. Capture resource nodes to fund the war effort, construct buildings, and train AI infantry and vehicles to assign to your officers. As your technology climbs through tiers, heavier options open up: armored vehicles, gunships, elite soldiers, and team-wide abilities like artillery barrages, quick-response deployments and EMP strikes.

Each faction splits into sub-factions with their own units, abilities and research, so two commanders on the same side can run noticeably different wars. The map itself is a weapon: reinforcing a captured resource node with a forward structure raises its income and locks it against enemy capture. Hold the economy and the frontline follows.

Battlesuits and ways to win

The heaviest thing on the field is a battlesuit. Equipping one grants powerful abilities, raised stats and the speed to push the frontline hard, and officers choose between several suits, each with its own playstyle. Timing your first suit against the enemy's can decide a match.

Victory comes two ways. Hold the most victory points when the clock settles it, or, if your forces are strong enough, destroy the enemy command headquarters outright. The headquarters cannot be rebuilt, so the moment it falls, the match ends on the spot. That second route keeps late-game teams honest: turtling behind base defenses is not a plan when the other side is marching a small army at your door.

Is this game for you?

Can you play it solo or offline?

Yes, there are PvE skirmish and scenario maps against AI, and AI commanders can fill the commander seat. Be aware that the AI officers are weak without heavy micromanagement, and the co-op balance is rough, so the offline modes work best as a place to learn the roles rather than the main event. The competitive 5v5 is where the game is most itself.

How long is a match?

Matches are built around short, intense rounds rather than hour-long sieges. You win by holding the most victory points or by destroying the enemy command headquarters, which ends the game instantly since it cannot be rebuilt. A strong push can wrap things up well before the full clock runs out.

What are the factions?

Two, and they play differently. The Global Security Force is a conventional military: solid infantry backed by powerful tanks and artillery. The Axeron Corporation fields advanced drones and robots, with utilities like invisibility and shields, and its buildings can move. Each faction also splits into sub-factions with unique units, abilities and research, so there is room to specialize.

Is the multiplayer still active?

Honestly, the player base is small, and finding a full lobby on your own can take patience. The community organizes matches through its own channels, so it is worth joining those if you plan to play regularly. If you have friends to fill the ten slots with, the small population matters far less.

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