$12.99Executive Assault Command from above, fight from below
Build a corporate war machine in real time, then take direct control of any unit on the battlefield.
Is Executive Assault worth it?
Executive Assault is worth it if…
- you want to play a strategy game and also be the soldier in it
- you have a friend to run the base while you fight on the ground
- you enjoy designing your own units and counter-building against opponents
- you like matches that build from small skirmishes to titanic walkers
Screenshots
Better with friends on the payroll
Co-op is where this game sings. One of you runs the company from the strategy map, building the base and directing the army, while friends jump into individual robots and fight in first person as your troops. They can command nearby units to follow or guard, so a small squad of players can hold a corridor or push a flank while you manage the bigger war. You can also face each other, and there is nothing quite like settling a business dispute with cruise missiles. Matches run about an hour, which makes a session easy to plan around.
Two games in one
From the strategy view it plays as a proper RTS: build a base, run factories, research tech and march armies of nimble bots, heavy tanks and giant walkers at the enemy. The twist is that any unit you own can be taken over directly. Drop into a robot on the ground, pilot a tank, or fly a jet and bomb from above. The perspective change is the whole point: a walker that looked imposing from above is something else entirely when you are the one inside it.
Fights that move indoors
Most strategy games keep you outside the walls. Here you can walk into the buildings you build and fight inside them, and the same goes for the enemy base. You can defend your robot factory from within as attackers pour in, or break into their power station and sabotage the grid. Doors, turrets, alarms and forcefields all come under your control, so a raid on an office becomes a corridor fight against interior defences. Victory itself is personal: you win by reaching the enemy HQ, riding the elevator up and taking out their CEO.
A base that is a puzzle
Building space is limited, and every structure connects through corridors at fixed points, so layout is a real decision rather than a shopping list. You cannot fit everything: walls eat space you might need for factories, and every choice is a trade-off. On top of that sits a technology tree with over 140 technologies, from lasers to Quantum Gateways, and units you design yourself by mixing chassis, weapons and abilities. Facing heavy walkers? Counter with beam lasers. Swarms of small bots? Machine gun turrets. Scattered resources, from Thorium crystals to meteorite impacts, feed the whole operation.




















