$59.99Is Jurassic World Evolution 2 worth it?
Jurassic World Evolution 2 is worth it if…
- you like building and managing theme parks where animals can break out
- you want lots of dinosaurs to hatch, colour and watch, on land, in the air and in the water
- you enjoy Jurassic Park films and want to replay their parks with your own choices
Screenshots
Running a park full of living dinosaurs
You lay out enclosures, hatcheries, guest buildings and power, then fill them with animals that hold territory, fight for dominance and react to what is around them. Herbivores graze on suitable plants instead of feeders, raptors test fences, and a storm can undo a tidy park in minutes. You decide how much risk to take for income: bigger carnivores draw crowds and cause trouble, which is the whole job.
Hatching and customising prehistoric species
You send scientists on expeditions, extract DNA from fossils, then synthesise and incubate dinosaurs from more than 75 species. The roster adds flying and marine reptiles with their own aviaries and lagoons. Bioengineering lets you change colours and adjust genomes to unlock traits, with better or worse odds attached. You pick which eggs to keep, so a batch can give you a hardy social animal or a fussy one that starts fights.
Scientists, research and daily upkeep
Every park job needs scientists with the right mix of logistics, genetics and welfare skills. Research, expeditions, hatching and healing all draw from the same staff pool, and tired scientists need paid rest before they work well again. Add ranger posts, vets, backup power and storm defences, and you have a steady loop of planning and repairs. Expect plenty of clicking when illness spreads or fences fail.
Four ways to play, from films to freeform
Campaign mode follows Fallen Kingdom, with Claire Dearing and Ian Malcolm tasking you to control, conserve and contain wild dinosaurs across the USA. Chaos Theory replays moments from all five films with a twist, so you run the parks your way. Challenge mode tests you on harsh maps with calamities, while Sandbox mode hands you creative control over buildings and dinosaurs. Film fans get familiar eras and locations; builders get room to experiment.
What else should you know?
How do the flying and marine reptiles work?
They live in purpose-built aviaries and lagoons rather than normal paddocks. You place the enclosure, add a hatchery and viewing points, then expand it by joining sections together. It makes a pterosaur circling overhead or a marine reptile surfacing for food part of the normal park routine.
What do scientists actually change?
Scientists replace faction contracts from the first game. Each task needs a points total across three skills, so hatching a large carnivore may need two geneticists working together. Their extra perks cut costs or time, which rewards keeping a balanced team instead of hiring generalists.
Does the campaign teach park management?
The campaign is a guided story about recapturing loose dinosaurs, not a full park build. It introduces controls, containing wild animals and working with film characters, then leaves deeper management to Challenge, Chaos Theory and Sandbox modes.

























