$59.99DEATHLOOP One day, eight targets, one hunter
Break the loop by hunting your targets across Blackreef, while another player slips into your day to stop you.
Is DEATHLOOP worth it?
DEATHLOOP is worth it if…
- you like shooters where knowledge matters as much as aim
- you enjoy planning a route through a level, then improvising when it falls apart
- you want a story told through banter, notes and eavesdropping rather than cutscenes
- you have fond memories of Dishonored and wished it had more guns
- you like outsmarting a real person who invades your run (or doing the invading yourself)
Screenshots
One day, endlessly, until you break it
Colt wakes on the beach of Blackreef with no memory and one job: assassinate eight key targets in a single day. Do it, and the loop breaks. Fail, and the day resets, over and over.
The trick is that death doesn't wipe everything. What you learn about the island, its targets and their schedules stays in your head between loops, and you can bind certain weapons and abilities with Residuum to keep them too. So every run is a step forward even when it ends badly.
There are four districts and four times of day, and the same place plays differently in the morning and at night. You piece together where everyone will be and when, then try to line up all eight kills before the clock runs out. No quicksaving your way to perfection: you adapt to what goes wrong and use it next time.
Play it loud or play it quiet
Every loop lets you change your approach. Sneak through a district, hacking cameras and turrets with your Hackamajig, or kick the door down with a shotgun and see how far bravado gets you. Both work, and switching between them mid-run is half the fun.
You collect supernatural Slab abilities along the way: teleporting across rooftops, turning invisible, combining powers in ways that make guards wonder what hit them. Weapons drop from enemies and can jam at the worst moment, so keep a backup plan.
The island itself is the real star: a retro-future playground with 60s style, packed with shortcuts, secrets and partying Eternalists who treat death as a joke because, for them, it literally is. The soundtrack and art direction carry the whole thing. The one honest trade-off: the loop structure means repeating areas a lot, so it suits players who enjoy refining a plan more than constant novelty.




















