$24.99SUPERHOT: MIND CONTROL DELETE Slow motion, faster heart
A bigger, stranger SUPERHOT with new weapons, skills and enemies, wrapped in a story that keeps asking whether you should really keep playing. The slow-motion ballet is back, and it goes on much longer.
Is SUPERHOT: MIND CONTROL DELETE worth it?
SUPERHOT: MIND CONTROL DELETE is worth it if…
- you loved the original SUPERHOT and want much more of its slow-motion combat
- you enjoy games that treat a shooter like a puzzle, one deliberate move at a time
- you like roguelike runs where you stack skills and hacks into your own build
- you have patience for a story that gets strange, meta and deliberately unsettling
Screenshots
Time only moves when you do
The core rule is unchanged and still brilliant: the world is frozen until you act. Step sideways and bullets crawl past your face; stop and everything waits for you. A throw of a bottle sails across the room while you plan the next two moves. It turns every firefight into a puzzle you solve with your own body, one deliberate motion at a time. MIND CONTROL DELETE stretches this idea across a much bigger game than before, with more weapons, more enemies and dozens of encounters that keep finding new ways to test how well you can dance between frozen bullets.
New toys, new tricks
There is a lot more to grab than in the first game. A laser gun joins the arsenal, and the world is full of objects with their own rules: some explode when thrown, some saw through anyone they touch, and certain hacks make bullets ricochet off walls or fly back at whoever dodged them. Between runs you stack skills, hacks and different character builds, so one run might play nothing like the last. You shoot, slice and improvise with whatever the level hands you, and the closer you get to the core, the more powerful you become.
New enemies with new rules
The red guys have learned some tricks. Some enemies burst into a spray of bullets when killed, others are concrete creatures with a single vulnerable limb, and glitch enemies refuse to give up their weapons when disarmed. Worst of all are the hunters, who cannot be killed at all and simply keep coming. Each type forces a different answer: you cannot solve a mushroom the way you solve a gunman. Foes get smarter and deadlier as you push deeper, and the game keeps mixing them together so no encounter plays out quite the same way twice.
Questions people ask?
Do you need to play the first SUPERHOT first?
It helps a lot. MIND CONTROL DELETE builds directly on the first game's story and assumes you know its world, and its whole premise is a response to players who wanted more SUPERHOT. If you are new to the series, start with the original: it is shorter, and this one lands better once you have.
Is this one in VR?
No. MIND CONTROL DELETE is a regular, non-VR title made for conventional screens and longer play sessions. If you enjoyed SUPERHOT VR, the flat versions play differently but carry the same core idea.
How long is it?
Much longer than its predecessors, and that is the point the game itself makes. Where the original was a tight few hours, this one stretches its encounters into a long grind of runs, retries and escalating challenges. Be ready for a game that deliberately tests how much repetition you will accept.
Is the ending really as strange as people claim?
It is, and it divides people. Reaching the true ending involves a long stretch where you can only press a single key over and over, with little feedback, while the game makes its point about wanting more. Some find it a bold statement, others find it a slog. Go in knowing the finale asks something unusual of you.

















