$9.99DEADBOLT One bullet, one death
You are the reaper, sent by a talking fireplace to clean up an undead uprising. A stealth-action hybrid where one bullet kills you and everyone else, so every room is a plan: pick your weapons, slip through the vents, and decide whether to strike quiet or loud. Over 25 tough missions, a killer soundtrack, and gore by the bucket.
Is DEADBOLT worth it?
DEADBOLT is worth it if…
- you like games where planning pays off and one mistake costs everything
- you enjoy switching between patient stealth and sudden, brutal violence
- you want a moody noir world with a soundtrack worth sitting still for
- you liked Hotline Miami and want something slower and darker in the same spirit
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One bullet ends everything, including you
The reaper is death itself, and he dies in one shot. So does nearly everyone else. That single rule turns every mission into a small heist: you study a room, count the enemies, and decide how to break it before anyone sees you. Knock on a door and wait for the footsteps, shoot out a light and work in the dark, or slip into a vent and come out behind someone. When it goes wrong, it goes wrong fast, and the restart is instant. The tension is the point: long stretches of quiet, then a burst of noise, blood and decisions made in half a second. It plays less like an action game and more like a puzzle that explodes.
Your mission, your way
No mission has one solution. Come in as a quiet assassin with a silenced SMG and a knife, or kick the door down as a one-man army with a bolt-action rifle and a grenade launcher, or mix it up mid-run with whatever the dead leave behind. You buy your loadout from Charon with the souls of your kills, then work through over 25 missions with objectives that range from assassinating gang leaders to investigating mysteries. Over 35 enemy types keep you honest: some rush you with sledgehammers, some raise their fallen friends, some plant mines if you spook them. And when a body comes apart, the gore system makes sure it comes apart properly.
How long does the campaign take?
How long does the campaign take?
The story missions are short enough to finish in a few sittings, and skilled players can beat the whole thing in under an hour. That is not the end of it: a much harder new game+ changes more than enemy counts, and there is a map editor for making and playing custom maps. The one-shot-death design also means your first run through the 25-plus missions takes far longer than a speedrun suggests.
What is the music like?
It is a highlight, and it comes from Chris Christodoulou, the composer behind the Risk of Rain soundtrack. The tracks run from hard-hitting electronic beats to laid-back jazz, and they carry the noir mood between missions as much as during them. It is the kind of soundtrack that keeps playing in your head after you close the game.
Do you have to play stealthily?
No. Every mission can be approached loud or quiet, or somewhere in between. Stealth tools are there if you want them: darkness to hide in, vents and drains to move unseen, sounds to lure enemies where you want them. But kicking in a door with a shotgun is a legitimate plan, at least until the room behind it turns out to be crowded.
Is there anything outside the missions?
Between jobs you answer to a mysterious fireplace that hands out your assignments, and it has a few surprises of its own. The story unfolds in sparse pieces if you go looking: a noir tale about the undead, a new drug, and what the reaper is really doing about it. You can ignore the lore and just work, but the fragments reward a closer read.




















