$19.99Dead Space™ 3 Horror on a frozen planet
Isaac Clarke is back, and this time the nightmare is a frozen planet. Dead Space 3 sends him and Sgt. John Carver to Tau Volantis to find and destroy the source of the Necromorph outbreak, scavenging parts to build weapons exactly the way you want them. Play the whole campaign alone or in online co-op, drop in and drop out as you like.
Is Dead Space™ 3 worth it?
Dead Space™ 3 is worth it if…
- you want to play a full sci-fi horror campaign with a friend online
- you like building and tweaking your own weapons from scavenged parts
- you prefer fast third-person shooting over slow, careful horror
- you want more lore about the Markers and where the Necromorphs come from
Screenshots
Building weapons on an ice planet
Isaac is an engineer, and for once the game lets you act like one. Comb the frozen terrain for raw materials and scavenge parts from what the planet leaves lying around, then combine, reconfigure and upgrade them into your own arsenal. A shotgun with a flamethrower under the barrel, a long-barrelled pistol that drops a Necromorph in one shot: the parts decide, not a shop menu. The system runs deep, and it takes a little experimenting to learn which parts do what. When it clicks, you can build things that shred whole groups, which is exactly what Tau Volantis will ask of you.
Tau Volantis, a hostile world
Instead of cramped ship corridors, this chapter opens onto a frozen planet: blizzards, dark caves, abandoned encampments, and underworld cities to discover through side missions. The environment itself fights back. You climb treacherous ice, push through violent wilderness and survive avalanches, and Necromorphs are only one of the threats out there. This time you also face living soldiers, and enemies that are more evolved and deadlier than anything Isaac has met before. The open stretches of snow have their own bleak mood, and the music during the spacewalk segments is a highlight.
The whole campaign, together
Co-op is where the game is most generous: some side missions are co-op only, and they add to Carver's side of the story that a solo player never sees. It is built for the Co-op mood: join up, coordinate, work through the campaign together. Fair warning from long sessions with a friend: it is a long game, around 15 hours, and you will want company for it.






















