$11.99Dead Effect 2 Implants, plasma guns and endless hordes
Gear up on a zombie-infested colony ship, upgrade your body as much as your arsenal, and carve through the carnage solo or with friends.
Is Dead Effect 2 worth it?
Dead Effect 2 is worth it if…
- you want a zombie shooter with real loot and upgrade systems
- you like heavy, gory combat over fast twitch shooting
- you enjoy B-movie sci-fi and do not need a serious story
- you want a campaign you can play through with up to two friends
Screenshots
Loot, guns and body implants
The RPG side runs deep. Weapons come in tiers from Regular to Mythical, and there are more than a hundred of them: pistols, shotguns, bows, swords, plasma guns. Gear and implants number in the hundreds, and the implants go places gear usually does not. You can upgrade your legs, your eyes, even your brain.
Complete a matching gear set and it grants special abilities, and there are over thirty to pick from, bullet time and force fields among them. Between missions you swap out weapons, armor and body parts, then head back in to see how the new build feels. Zombies drop loot as they fall, so every fight has a small payoff.
A colony ship full of dark corners
The main story campaign has you explore the ship section by section, and the moody lighting does a lot of the atmosphere work.
Beyond the story there are generic missions for extra experience and tasks, plus special challenge modes: Biohazard, Survive, Lone Wolf and Infestation. Each one changes what a mission asks of you, so the ship stays worth revisiting after the campaign. Cleared missions can also be replayed on higher difficulty if you want a harder test.
Hordes, bosses and things that shoot back
Zombies come in crowds, and slow ones are only half the problem. There are mutants, cannibals, cyborgs, soldiers, mechanical dogs and drones, and some of them use cover, flank you or rush you down instead of shuffling in a line. Several unique boss fights break up the horde work, and they are a highlight.
The shooting itself is deliberately heavy: this is a game about carving a path through a crowd with a grenade launcher, not about twitch reflexes. Enemies drop experience and gear, so special missions with mixed enemy types double as a way to level up between story chapters.
Playing together, against each other
You can play the entire story campaign and every special mission in three-player co-op, and the game scales to uneven groups: enemies and loot adjust to each player's own level, so a veteran and a newcomer can share a session without either of them getting steamrolled or bored.
Sessions are straightforward: join a lobby, pick a mission or a match, and go. Co-op unlocks after a few story missions, so play a little solo first if you are waiting on friends.























