$0Command & Conquer: Red Alert 3 - Uprising Four campaigns, fifty challenges
Command four single-player campaigns and take on dozens of tactical challenges in a war full of absurd new units.
Is Command & Conquer: Red Alert 3 - Uprising worth it?
Command & Conquer: Red Alert 3 - Uprising is worth it if…
- you want a story-driven RTS with live-action cutscenes and a cast that takes itself just seriously enough
- you like absurd units, from freezing Legionnaires to a flying cyborg head bigger than anything else on the field
- you want a challenge mode with fifty scenarios that unlock new toys as you improve
- you prefer playing solo against clever AI rather than hunting human opponents
Screenshots
Four campaigns, one broken peace
The war is over and nobody won cleanly. The Soviets are occupied, the Empire of the Rising Sun has lost its honor, and the victorious Allies are rotting from corruption within. You play all three sides across four mini-campaigns: sabotaging FutureTech's secret experiments on Soviet soil, hunting Imperial generals who refuse to surrender, and defending the Empire's territory in a post-war land grab. The missions vary from small sabotage squads to full tank assaults, and the live-action cutscenes between them carry the story with the series' trademark mix of news broadcasts and absurd dialogue. One honest note: this is entirely single-player, there is no multiplayer mode here.
Yuriko Omega's story
The fourth campaign is the odd one out, in a good way. Instead of building bases and commanding armies, you control a single character: Yuriko Omega, the Empire's psionic schoolgirl commando. Her campaign plays like a dungeon crawler, telling how a captive in a Japanese laboratory became a deadly assassin. It is a change of pace from the base-building around it, and a highlight of the expansion: a quieter, stranger story where one very powerful girl tears through everything in her path. If the rest of the game is a war film, this part is a revenge one.
The Commander's Challenge
Fifty challenges against nine commanders from different territories and factions, each one a puzzle with its own twist. You might face gigantic parachuting war bears, falling satellites, or an entire army of Yuriko clones. Beat a challenge before the par time and you unlock new units for later fights, while the opponents keep getting tougher. It is the mode that shows off the eleven new units best, and the one that keeps giving you a reason for one more round long after the campaigns end. Expect it to push you: the missions here are built for players who already know their way around Red Alert 3.


















