$39.99Tempest Rising Old-school RTS, new fight
Build bases, command huge armies and outplay rivals in ranked matches on a nuclear-scarred Earth.
Is Tempest Rising worth it?
Tempest Rising is worth it if…
- you grew up on Command & Conquer and Red Alert and miss that style of game
- you want a modern RTS with real base building and big armies
- you like climbing ranked ladders in 1v1 and 2v2 matches
- you enjoy campaigns with voiced briefings and cutscenes between missions
Screenshots
Two campaigns on a broken Earth
You play as Commander of either the Global Defense Forces, a mobile peacekeeping corps, or the Tempest Dynasty, hard-hitting and desperate. Both fight for control of the Tempest, vines that spread unchecked across the war-torn planet and offer something valuable to whoever can harvest them. Each campaign runs 11 missions, with voiced briefings and cinematic cutscenes between them, and you customize your army for every mission. The origin of the Tempest waits in the shadows as the story unfolds. The soundtrack and voice work are a highlight, and the whole thing has that Saturday-morning-war-movie energy the genre used to do so well.
Fast, hard-hitting battles
This is classic base building with a modern engine: you place a base, send harvesters to gather Tempest, keep the power plants running and pump out units. The pace is quick and aggressive. Battles are decided by who takes the resource fields first, and fights resolve fast, so losing your expansion hurts. Each faction has its own roster, economy and superweapon, and skirmish mode supports up to 500 units per team, so you can build the enormous army the campaign missions never quite let you. One honest trade-off: if you like to turtle up and grow slowly, the game pushes you toward constant expansion instead.























