$0Command & Conquer™ and The Covert Operations™ Where RTS began
Pick a side in the war over Tiberium, build your base and outplay the enemy in the classic real-time strategy that shaped the genre.
Is Command & Conquer™ and The Covert Operations™ worth it?
Command & Conquer™ and The Covert Operations™ is worth it if…
- you want to play the game that defined the RTS genre, in its original form
- you like a campaign where the enemy shows no mercy and neither should you
- you prefer the authentic 90s interface and pixel look over a modern remaster
- you enjoy two full campaigns and extra missions that reward coming back for more
Screenshots
Two sides of one war
Command & Conquer gives you a choice before the first tank rolls: side with the Global Defense Initiative and hold the old world order together, or join Kane and the Brotherhood of Nod and bring the world to its knees. Each side gets its own campaign of roughly thirty missions, with different units and different ways to fight. You build a base, set up refineries to harvest the mineral Tiberium, and spend it on infantry, vehicles and defenses while the enemy does the same across the map. Between missions, live-action briefings with actors set the next objective, and the story branches depending on which side you picked. Some missions ask for speed, others for a slow siege. The Covert Operations pack adds a set of extra missions for when the main campaigns are done.
What should you know before playing?
How hard is the campaign?
Brutally, at times, even three decades later. The original difficulty was never softened, and some missions demand fast decisions while others reward slow, methodical siege tactics. The opening missions are the steepest part; once you learn the flow of building and attacking, the pressure eases. If you want a fair fight rather than a fight against an unfair computer, the remastered collection lets you lower the difficulty. This version is for people who want the game as it was.
Is the story and music worth caring about?
Yes. The plot is told through acted live-action cutscenes between missions, a format the series became known for, and Kane makes a memorable villain. Frank Klepacki's soundtrack sets the tone for every mission, and the unit voice lines have personality of their own. The story itself is straightforward, but the style and the music carry it, and they are a large part of why this game is remembered.



















