Cinderwake artwork$5.99 (−40%)93%Very Positive

Cinderwake Loot, die, return

A dark hack-and-slash RPG where you carve through randomized acts, hoard loot and grow a pet fox.

Is Cinderwake worth it?

Cinderwake is worth it if…

  • you want a classic click-to-move action RPG with deep loot and skill trees
  • you like runs that play out differently every time, with randomized maps and three world levels
  • you want a dark fantasy world to clear with up to seven friends online
  • you enjoy an endless endgame to grind, tier after tier, with a guardian every tenth
  • you miss the old hack-and-slash classics and want that feel with new ideas of its own

Screenshots

Eight heroes, one burning kingdom

Bring friends: up to eight players share one game over Steam, and each of you goes where you want. Form a party and the benefits stack up, from shared experience and quest credit to auras and heals, so a group that sticks together levels together. Voice chat is built in, which matters when a boss telegraphs its big swing and someone yells to step aside.

It is a low-friction setup: join a lobby, pick a class, and you are off into the ash. One player drags a hooked Ravager through the crowd while an Arcanist rains storm from the back, and the loot drops for everyone. A dark world is friendlier with company in it.

Five classes, endless builds

Every hero plays differently, and each has three skill trees with more than 25 skills. The Arcanist mixes fire, frost and storm until they resonate. The Ravager fights on rage instead of mana, dragging foes in with hooks and shackles. The Huntress marks prey, oils her arrows in ember or venom, and hunts beside an Ash Bear, or becomes the bear herself. The Gravecaller spreads hexes and raises bones, and the Oathsworn charges a single oath into one crushing Judgment.

Skills gain new effects at their milestones, so a build keeps changing shape as it grows. And when it goes wrong, a healer in every town sells your points back for gold. A bad build is never the end of a hero.

Loot worth stopping for

The loop is the old one, and it works: kill, pick up, compare, kill again. Charms work straight from your bag.

The smith reforges gear and adds sockets, your stash is shared between heroes, and a loot filter hides the trash so you only stop for the good stuff. You can also hire a helper and gear the helper up, which is exactly as satisfying as it sounds.

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