$9.99Bot Vice
Erin Saver has a vendetta against the Wildbots, and she settles it one screen of bullets at a time. Bot Vice is a frantic gallery shooter with short stages, a boss every time, and a steady supply of bigger guns from downed delivery bots.
Screenshots
Stand your ground and shoot everything
You strafe left and right, lock onto the nearest bot, and trade shots until the stage clears and the boss shows up.
Survival is about movement. You roll through bullet patterns, crouch behind barriers that break apart, and swipe close enemies and incoming fire with a laser sword. Delivery bots drop machine guns, shotguns, flamethrowers, and missiles, all with limited ammo, so you pick the right tool and spend it fast. Stages last seconds, restarts take a second, and the colorful pixel art and 90s synth-rock keep the pace snappy.
One boss per stage, then extra trouble
Every one of the 25 stages ends with its own boss, with five major Wildbots anchoring the vendetta. You learn their patterns, burn through them, and move on before your fingers recover.
Three difficulty modes set the sting: Hard, Normal, and Easy. Clearing the story unlocks Extra Missions, souped-up versions of the main stages for another round of scores and reflexes. There are no upgrades or grinding in between, just aim, positioning, and knowing when to roll. Erin Saver remains a former cop with robot parts and a grudge, which explains why diplomacy was never on the table.
What should you know before playing?
How long is it, and what do you get after the story?
A straight run takes a few hours, with 25 stages that each close out in a boss fight. Finishing unlocks Extra Missions, tougher remixes of those stages with no new story attached. It is built for replays, score chasing, and learning patterns rather than leveling up.
How hard is it, even on Easy?
It stays demanding. Easy softens the bullet storm and the damage, but screens still fill up fast and barriers still crumble. The short stages and instant restarts make failure cheap, which is the whole deal: try, roll better, spend ammo smarter, repeat.





















