$7.99天下霸圖 Build a martial arts empire
Run your own martial arts school in a wuxia world. Pick one of twelve sects, or invent your own, then recruit disciples, mine ore, forge weapons and drill them in sword, spear and hidden-weapon arts. Expand your territory, fight rival schools in turn-based duels, and win by conquest or by prestige. A slow, deep classic that rewards patient planners.
Is 天下霸圖 worth it?
天下霸圖 is worth it if…
- you enjoy slow, long-haul management games where a campaign unfolds over many sessions
- you like planning a school down to who mines, who forges and who trains
- you have a soft spot for classic wuxia stories and famous sects like Shaolin and Wudang
- you want a strategy game where the winning route is up to you: conquest or prestige
Screenshots
Build a sect from nothing
Everything starts with people and resources. You recruit disciples, each with their own aptitudes, and match them to the right work: a good candidate for a branch leader makes training, production and gathering all run better. Five resources (gold ore, wood, stone, iron and herbs) feed your workshops, and every location holds a different mix, so where you settle matters. From those materials you forge weapons, sew robes and shoes, and brew elixirs. Surplus goods go to market for silver, which buys what your own halls cannot make. Assign your best people to the right posts and the whole school hums.
Martial arts worth mastering
Nine schools of combat are in the game: fist, palm, kick, saber, sword, spear, staff, acupoint strikes and hidden weapons. Each sect has its own signature techniques, so Wudang plays differently from the Beggar's Clan or the Devil Cult. A disciple who trains one art long enough can retire to secluded cultivation and possibly invent something new, or write a manual that lets their fellow students learn the technique far faster. In combat, attacker and defender each pick a move every turn, so a well-chosen parry or dodge can blunt even a deadly strike.
What should you know before playing?
How do you win the game?
Two ways. You can wipe out the rival sects and unite the martial world by force, or you can build your strength and reputation until the other schools submit to you and hail you as supreme leader of the martial world. Four scenarios set different starting conditions: a crowded field of small sects, a war between righteous and evil factions, old schools against upstarts, and a five-way contest between heavily armed giants.
Can you create your own sect?
Yes. Beyond the twelve preset schools, you can set your own conditions and found a brand-new sect with its own identity. One tip from long sessions: spend your creation points on martial arts if you want access to the strongest techniques late in the game.
How long does a playthrough take?
Long, and deliberately so. The pace is slow and much of the game is steady routine: trading, training, handling incidents and grinding experience. It suits relaxed, unhurried play rather than quick sessions, and a single campaign can stretch across many evenings. Save often while you play.
Do choices change the story?
There is no forced main storyline. The world reacts to what you do: which sects you befriend, attack or absorb, and how your reputation grows. Combined with twelve sects, custom sects and four scenarios, each run plays out differently, which is a big part of why people come back to it.























