$9.99我来自江湖 From Jianghu Run a martial arts school your way
A wuxia sandbox where you lead a small martial arts school through a text-painted jianghu. Roam an open world with your disciples, run industries, steal manuals, befriend or wipe out rival sects, and forge legendary weapons. Every run unfolds differently, and the world keeps moving whether you watch it or not.
Is 我来自江湖 From Jianghu worth it?
我来自江湖 From Jianghu is worth it if…
- you like text-based worlds where imagination fills in the sword flashes
- you enjoy running a sect as much as fighting for it: recruits, industries, defences
- you want a sandbox with no fixed route, where each playthrough goes its own way
- you can wait out a slow early game until your school finds its footing
Screenshots
A jianghu that keeps moving
The world is built on old-school MUD bones: text describes everything, and your imagination does the rendering. Time flows in real time, so the jianghu changes while you stand still. You lead disciples across an open map with no main quest forcing your hand. Bounty notices from the government, rumours in teahouses, chance encounters: missions appear as the world generates them. Every corner might hide a great opportunity, left there for whoever looks closely. You can chat with strangers to dig up secrets, or knock off someone you dislike and pocket their belongings. Just mind the authorities: they notice that sort of thing.
Questions you might have?
Can you play it without fighting right away?
Yes, and many runs start that way. The early game is rough: your disciples lose most fights until they train up. A common route is to earn money and experience through work like brewing medicine at a pharmacy, then befriend a strong wanderer through sparring and conversation who handles your bounty hunting for a while. Once your own fighters mature, the balance shifts and the school starts throwing its weight around.
Does it have mod support?
It does, and it goes deep. A built-in editor lets you make your own mods covering characters, martial arts, maps, items, quests and whole sects. If you have ever wanted to add your own school, technique or storyline to a wuxia world, the tools are there. Fair warning: the editor is powerful but not always clearly explained, so expect some fiddling.
How replayable is it?
Very. There is no single route through the jianghu: random missions, random events in your industries, random opportunities hidden across the map, and freeform choices about which sects to court or destroy. Your starting disciples, the techniques you find and the enemies you make differ every time, so each playthrough shapes its own story.
Is the game finished?
It is still growing, and it has been updated steadily for years. The core loop of exploring, running a sect and fighting is solid, but some areas have less content than others, and a few systems feel rough around the edges. If you would rather wait for a fully polished package, it is worth knowing that going in; if you enjoy watching a game expand, there is plenty here already.

















