$7.99三國立志傳3 Three Kingdoms, zero respect
Lead a squad of Chibi heroes through turn-based battles and a story that bends history for laughs.
Is 三國立志傳3 worth it?
三國立志傳3 is worth it if…
- you grew up on classic turn-based strategy games and want that feeling back
- you like assembling a large roster and building a team around odd character skills
- you enjoy hunting rare equipment and completing a collection over many sessions
- you want a Three Kingdoms story that prefers jokes to history
Screenshots
Squads with personality, battles with weather
Every character has their own skill, and some are gloriously strange. A hero whose health hits zero turns into a panda. Another haggles shop prices down for you. Others sometimes strike twice in one turn. You recruit more than 50 companions, each with their own quirks, and mix long, short, bow and chain weapons into a team that fights your way.
The battle maps move with you. In one forest you climb a giant tree and fight among clouds that drift with the wind and change how far anyone can move. On scorpion hill, where you stand matters, because a tail stinger hurts more than it looks. To recruit one famous beauty, you have to duel her famously unbeatable husband first. Good luck.
What should I know before starting?
Is it hard?
It has one difficulty, and it is the demanding kind. The main story is manageable, but side missions that recruit new characters can fail permanently: if a character you are rescuing falls in battle, that mission is gone and there is no manual save to fall back on. Plan those missions carefully, keep fragile characters away from the front, and check the included manual for how character stats grow before you spend points, because they cannot be undone.
How does the loot and equipment system work?
Hidden levels hold gear marked with a single ancient character. Collect a set of matching characters across your equipment and a special set bonus activates. A shared warehouse keeps your collection in one place, so you can hoard freely. Be ready to repeat missions for the pieces you want: rare drops take patience, and that grind is the long game here.
What do you do between battles?
Each city has its own character. Towns offer unique shops, various part-time jobs to earn money, and a school that plays as its own minigame. Where you move on the world map matters, since what a town sells and offers shapes what your team can afford and learn before the next fight.




















