$1.99Another Adventure Four dreamers, one hour, no mercy
A hand-drawn visual novel that follows four young men chasing dreams that keep slipping past them.
Is Another Adventure worth it?
Another Adventure is worth it if…
- you want a short, sharp story you can finish in an evening
- you like satire that laughs at dreamers, then hands you the mirror
- you enjoy visual novels where reading and tone matter more than mechanics
- you have ever set a 6 am alarm and meant it, mostly
Screenshots
Four lives, read in one sitting
The game is a visual novel in four chapters, each a separate story with its own lead. Jonny sets his alarm for 6 am every night, sure that college lessons went obsolete years ago, then spends his productive days learning a lot on Twitter and Quora. Jack is a programmer who plans to change the world, right after he finishes gathering experience at a company he does not like. Robert finds work boring, so he quits and heads for Tibet. Kevin calls himself an artist, though most people would say game developer. You read, you click, you make small choices, and the story carries you. It runs 50 to 60 minutes, one evening, start to finish.
The jokes cut
The store calls it "just another stupid adventure game", and the writing keeps that deadpan going. The humour is satire: memes, internet life and self-help platitudes turned back on the people who repeat them. Kevin insisting that games are the Ninth Art and that "artist" is simply the accurate job title is the kind of joke that is funny the first time and quietly sad the second. The narration is dry, the situations absurd, and the laughs sit right next to recognition. If you have ever postponed something to tomorrow, some of these punchlines land on you.
Hand-drawn, black and white
The art is sketchy line drawing, more comic strip than animated film, and it suits the tone: plain pictures for plain lives, with the occasional surreal turn when reality bends. What carries the atmosphere is the sound. A Cantonese narrator reads the whole thing in a calm, magnetic voice, over gentle background music that borrows from classical pieces. The visuals stay simple throughout; the voice and music do the heavy lifting.
What do you actually do in it?
How long does it take to finish?
About 50 to 60 minutes for one run. It is built as a single sitting: four chapters, four stories, one arc. Some players spend longer poking at the small puzzles and mini-games between scenes, but the story itself is an evening's read.
Is there real gameplay, or is it just reading?
Mostly reading and clicking, with light puzzles and interactive moments woven into each chapter. Every chapter ends with a small game of its own: a figure pushing a boulder up a slope, again and again. The puzzles are simple rather than challenging; the point is the story they carry.
Why is it called a stupid adventure game?
That is the game's own joke, and its self-deprecation is part of the writing. It borrows its core from Camus: a quote about longing for tomorrow while everything in you should reject it opens the door on the whole thing. The title shrugs; the story does not.
Does the story have an ending?
Each chapter tells a complete, separate story, and the four leads mirror each other: the same dreamer at different stages of life, none of them breaking the loop. The game ends on the question of what all those wasted efforts were for. The answer it suggests is the point of the whole hour.























