$1.99The NOexistenceN of you AND me Cute, surreal, quietly unsettling
A short visual novel about affection and reality, where hundreds of choices twist the story toward very different endings.
Is The NOexistenceN of you AND me worth it?
The NOexistenceN of you AND me is worth it if…
- you want a short visual novel that turns cute romance into something darker and stranger
- you enjoy stories that ask big questions about existence and do not mind if the answer stays open
- you like games where your choices feel permanent and endings you have to earn across several runs
- you are after a girl worth meeting rather than a grind of affection meters and route maps
Screenshots
A girl in your room, and hundreds of ways to answer her
The premise is one line: a mysterious girl named Lilith suddenly shows up in the protagonist's room, and your task is to say hello. From there you respond to her existence through hundreds of choices, and she answers every one of them. Make strawberry cake together, then decide whether she really gets a slice. Sit on a throne and weigh the counsel of your "loyal ministers". Take some pills and have a heart-to-heart with them. The game never lowers her affection no matter what you pick, which quietly flips the usual dating sim question: it is not whether she likes you, but what your choices say about you.
Strange errands at the edge of the world
Between the quiet conversations, the story sends you through scenarios that obey dream logic rather than any sensible plot. You stop the schemes of one FONTAINEBLEAU and refuse to hand over a time machine. You journey to the Silvery Forest, defeat the Demon Lord and fulfill the Dreamer's mission. And at the world's end, you take Lilith on a date. The hand-drawn art keeps it all looking soft and cute, which makes the wrongness underneath land harder. It is wondrous and uneasy at once, a psychedelic fairy tale that keeps asking what any of it has to do with reality.
Choices that do not come with an undo button
This is a visual novel in the truest sense: you read, you choose, and the story carries everything. There is no saving mid-run, so a choice stays made, and some of them hurt in ways a reload would erase. Endings branch widely, from tender to genuinely bad, and one wrong move can cost Lilith everything. Finishing one path is only the start: different endings change how the game talks to you afterwards, down to the quotes that appear in the settings menu. A full run takes only a few hours, and the branching makes a second pass feel like a different conversation, not a replay.
What should you know before playing?
Is it actually scary, or just cute?
Both, and the contrast is the point. Most of the time it plays like a warm dating sim with hand-drawn art and a gentle soundtrack. But it is built as psychological horror: the story bends reality, some choices turn genuinely disturbing, and bad endings can be hard to sit with. If you only want cozy romance, come for Lilith and the cake; the dread is part of the package either way.
Do you need to like philosophy to enjoy it?
No, but it helps to be in the mood for it. The dialogue leans heavily on questions about being, identity and what makes something real, and the writing divides people: some find the ideas land hard, others find the philosophizing heavy-handed. If you play for Lilith and the mood rather than the arguments, the story still works.
Can you play it more than once?
Yes, and the game seems designed for it. Endings branch from your choices, and finishing different paths changes details afterwards, like the quotes that show up when you hover around the settings. There is no mid-game saving, so each run is a fresh commitment, but a full playthrough is short enough that starting over is easy.


















