$24.99Alabaster Dawn Bring a vanished world back to life
Fight through an empty land with fast combos and eight weapons, solving its puzzles to restore the gods and people a curse took away.
Is Alabaster Dawn worth it?
Alabaster Dawn is worth it if…
- you enjoy fast action RPGs where swapping weapons and elements mid-fight is the whole point
- you like a world dense with puzzles and secrets rather than long empty stretches
- you want a story about rebuilding after catastrophe, with a mystery at its center
- you loved CrossCode and want more from the same team
- you don't mind that the game is in early access, with a fraction of its planned 30 to 60 hours playable so far
Screenshots
Combat that rewards switching on the fly
Fights here are quick, readable and surprisingly deep. You carry eight weapons, two slotted into each of four elements, and you can swap your whole setup mid-fight: one enemy shrugs off your blade until you bring the hammer, another only cracks when you hit it with the right element. Every weapon has its own skilltree of Combat Arts, and each element takes a Divine Art, a heavy spell for when an enemy refuses to fall. Dodge, parry, break a foe's stance, then punish. The flow stays fast, and the hit feedback is solid: attacks land with weight, not cotton. It draws on Devil May Cry and Kingdom Hearts, and it shows in how stylish a clean combo feels.
A world you put back together
Tiran Sol is a ruin, and the point is that it stops being one. Juno awakens settlements, sets up trade routes and helps people push science forward, and each step visibly changes the places around her, opening new paths and opportunities. The story underneath is a proper mystery: where did the gods go, how long did humanity sleep, and what exactly is Nyx? It plays out through quests, conversations and cutscenes in a bright, detailed pixel world that still carries a somber edge, since the subject is a civilization that lost everything. Helping people is not a side activity here, it is how the world itself comes back.
Puzzles, parkour and treasure everywhere
The gods left structures behind, and nearly every one of them is a puzzle. You solve them with your weapons and your companions' abilities: charge a mechanism with an element, hit a target through a window with the crossbow, work out where a ledge actually leads. Height and depth matter in this 2.5D view, which takes a little getting used to. Exploration pays constantly: treasure holds recipes for cooking, gems to slot into your gear, upgrade materials. The map lets you drop reminders, fast travel and mark objectives, so you choose how much guidance you want. When you are stuck, a hint is never far.
How much game is there right now?
How hard is the combat?
Challenging but fair. Your health pool is small, so a few hits can end you, and enemies often demand a specific answer: break armor first, parry a certain attack, bring the right element. The upside is that every fight teaches you something readable, and once you learn an enemy's trick, the same fight turns stylish. If you like action games where dying means you almost had the answer, this fits.
Do you need to play CrossCode first?
No. Alabaster Dawn is a new world and a new story, and nothing requires knowing the earlier game. It helps to know what the team is good at, since the same strengths carry over: fluid top-down combat, dense puzzle design and detailed pixel art. If you end up wanting more while you wait for this one to grow, CrossCode is complete and plays similarly.
Can you play it solo?
Yes, it is a singleplayer game throughout. Companions join Juno in the story and their abilities matter for puzzles, but they are characters in your party, not other players, and everything from combat to rebuilding settlements is designed for one person at the controls.

















