$39.99Witchfire Greed Is a Loaded Gun
Witchfire is a single-player dark fantasy shooter about short, greedy raids: you land in a cursed biome, shoot monsters for witchfire and loot, then decide to take the portal home or risk it all against a Familiar. Dying costs you everything unless you fight back to your tombstone. The guns are strange and excellent, and the loop is hard to quit.
Is Witchfire worth it?
Witchfire is worth it if…
- you like extraction shooters with no other players hunting you
- you like risk calls: bank the loot or fight the big guardian
- you like tinkering with guns, spells and rings until a build clicks
- you like hard but fair first-person combat in dark places
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Take the portal or push your luck
Every expedition starts at the Hermitory and ends with the same choice. You clear encounters across open biomes, gather witchfire, resources and loot, then look for the extraction portal. Leave now and everything you carried comes home with you. Stay, and you can hunt the witch's Familiar for new areas and stronger upgrades, with harder enemies between you and the way out.
If you die, your witchfire stays where you fell as a tombstone. You get one return trip to pick it up. You drop into the raid with your own weapons, spells and artifacts, and the map fills in its points of interest differently each time, so the route to rich ground is never quite the same.
Guns with opinions and a build to match
You play an undead witch hunter called a preyer, and the Hermitory lets you assemble one from distinctive weapons, light and heavy spells, relics, fetishes and rings. Each gun has its own trick to learn, from headshot-charged bullets to reload timings that add damage and elements like fire, ice, decay and shock.
Kills feed the Arcana system, so each finished encounter makes you and your arsenal stronger and opens up more ways to shape the build. The look is decaying gothic, all ruined castles and bog cathedrals, and enemies announce themselves with distinct, creepy sounds. Combat is fast, close and punishing when you get hit, which eats stamina and movement.
Good to know before you drop in?
How does extraction actually work here?
You choose a biome, fight through it and collect witchfire and items, then leave through a portal back to the Hermitory to keep them. There is no backpack Tetris and no rival players: the tension comes from AI enemies, curses and the choice to stay longer. If you die, you lose what you carried, but you get one chance to return and reclaim the dropped witchfire from your tombstone.
Can you play it solo?
Yes, it is only solo. There is no co-op and no PvP, just you against the Witch of the Black Sea and her army. That makes it a gentler introduction to extraction fans who like the loot-and-leave loop without worrying about another squad waiting at the exit.
What do you do with the loot?
Witchfire levels your stats, while scavenged resources unlock and upgrade weapons, spells and gear back at base. Items unlock through time spent deployed and through higher difficulty tiers, so early guns give way to stranger tools as you open new maps and raise your Gnosis level.
How hard is it?
Brutal when you slip. Hits cost health and stamina, and repeated hits can shrink your stamina and blunt your dodge, so standing in the middle of a crowd ends badly. The upside is that a working build barely feels the pressure: learn enemy tells, keep moving, extract early while you learn, and save Familiar fights for when your loadout feels ready.

















