$5.99Night Raider Loot the dark, escape alive
Raid a zombie-ridden city in tense top-down runs, where every bullet counts and death leaves your gear behind.
Is Night Raider worth it?
Night Raider is worth it if…
- you want an extraction shooter you can play solo, at your own pace
- you like looting, inventory Tetris and deciding what is worth carrying out
- you enjoy building and modifying a gun collection over many runs
- you can accept losing your gear when a run goes wrong
- you want tense, dark survival horror in pixel art rather than a fast arena shooter
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Loot the city, then get out alive
Every run sends you into a procedurally generated city block to search buildings for supplies: safes, shelves, gun stores, hospitals. You carry your own gear in, so every item you grab only counts if you make it out. The store of the game is your backpack, and it has irregular item sizes, so a rifle, a medkit and a stack of cloth never fit the same way twice. Part of the game is deciding what is worth the space and ditching the rest. Call your extraction, plan the timing, and remember the rule: once your ammo runs out, you are not leaving the city alive.
Guns built your way
There are more than 60 weapons and nearly 200 accessories to modify them with. You can fit a silenced rifle for quiet, careful work, or carry a heavy gun for the moments when a street full of zombies decides you are the interesting part of its night. Silenced firearms and close-in weapons let you explore safely most of the time, but a roaming wave will still find you eventually. You can even modify weapons inside a raid, swapping attachments to fit what the run turns into. The camp has an arms wall to show off the collection you have built.
The dead are the easy part
Zombies roam the streets in waves, and the city is dark enough that you will be feeling your way through it. Some maps are held by hostile human camps with armored fighters. The night works both ways: darkness that hides zombies from you also hides you from the people hunting you.
Death is permanent, camp is home
When your character dies, everything they carried is gone. That is the deal. A scavenger team can sometimes salvage your lost equipment, which softens the blow without erasing it. Between raids, camp is where you regroup: talk to NPCs, manage your warehouse, buy and sell supplies, trade rare items for treasures, and pay an instructor for training programs that raise your stats. Difficulty tiers, tasks, pets, cooking and a handbook round out the long game.
Can you play it alone?
Can you play it solo?
Yes, it is built as a single-player game. The rival survivors and AI patrols fill the role other players would, and the whole loop of raiding, dying and rebuilding happens offline at your own pace. There is no co-op or multiplayer mode.
What happens when you die?
You lose all the equipment and supplies your character was carrying. A scavenger team can sometimes recover lost items, so a death is not always a total wipe, but survival is still the point of every run.
How long is a typical run?
A raid is a long, careful session rather than a quick match: you search several buildings, manage your ammo and hunger, and call extraction when the backpack is full or the risk gets too high. Camp activities, tasks and training fill the time between raids.
Is it scary or just gory?
Both leanings are there, but the fear comes first. The endless dark, the sound of a zombie wave moving through the streets and the scarcity of ammo make it tense survival horror. Combat can get brutal when you open up with a heavy gun, but the dread of being caught under-equipped is the core feeling.

























