$19.99NEOVERSE Deckbuilding across timelines
NEOVERSE is a roguelite deckbuilder where you take one of three heroines across time and space, fighting turn-based card battles against monsters and bosses. With 300 cards and over 100 skills to mix, each run grows a different combo engine, and it stays welcoming for deckbuilder fans who want power and variety without brutal punishment.
Is NEOVERSE worth it?
NEOVERSE is worth it if…
- you like starting small and growing a deck card by card
- you like trying different hero playstyles across runs
- you like turn-based card fights with clear enemy patterns
- you like replayable runs with lots of card combinations
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Draft, shop and tune your deck each run
You start small and build as you go: after fights you pick 1 of 3 new cards, spend gold in the shop on cards, items and skill points, and re-roll the stock when you want fresh options. With 300 cards and over 100 skills in the pool, runs bend toward different combinations every time. Fights are turn-based, against enemies and bosses with their own patterns, so the synergies you drafted decide whether you hold the line or fall apart. You line up attacks, block and timing bonuses like exact kills and exact guards for extra payoff.
Three heroines with their own way to fight
You choose from three heroines, each with unique abilities and specialties. One hits hard but must manage overheating that clogs the deck, one summons and swaps between three creatures for combos, and one stacks heavy defense, healing and counter damage. Across the run you meet over 70 types of monsters, each with different patterns, so you keep adjusting what you play and what you draft next. The look is bright 3D anime with a sci-fi dungeon-crawler frame, and the tone is light: save the living realms, one timeline at a time.
What else should you know?
How do skills and gear change a run?
Beyond cards, you spend skill points in a talent tree with passive bonuses like extra starting mana, more health, or cheaper shops, and you can open that panel even mid-fight. You also switch between gear options to suit the build you are assembling, so two runs with the same hero can play differently.
Do your choices change where you go?
Yes. Your destinations depend on the decisions you make, and side challenges offer extra goals with in-run rewards. The shop and skill panel stay available throughout, and leftover cards auto-draw, which keeps turns moving.
How long is a run and how does it end?
Runs are built as a chain of battles with a boss every few fights, and like the genre demands, a run ends when you die or clear it. The structure suits short sessions, with drafting, shopping and upgrades between fights rather than long exploration.

















