$19.99NEOVERSE Deckbuilding across timelines
Build a deck, pick a hero and fight turn-based battles through time and space to save the Neoverse.
Is NEOVERSE worth it?
NEOVERSE is worth it if…
- you want a roguelike deckbuilder with short runs and lots of build variety
- you like turn-based card battles where reading enemy patterns pays off
- you enjoy bright, colorful anime visuals in 3D
- you prefer a challenge that tests your plan without punishing every mistake
- you like weaving talent trees and gear into your deck strategy
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A deck that grows with every fight
Each run starts small: one of three heroes, a starter deck, and a road of turn-based battles ahead. After every fight you draft one of three new cards, spend gold in the shop and shape a deck that fits how you want to win. Over 300 cards and more than 100 skills mean two runs rarely look alike. An auto-draw system keeps the cards coming, so your job is deciding what belongs in the deck and what to leave behind. When a run ends, the next one starts fresh, with a different hero, different cards and a different plan.
Three heroes, three ways to fight
The three playable characters each play differently, with their own abilities and specialties, and multiple skill combinations per hero. One build might lean on heavy attacks, another on summons or on stacking defense and hitting back. Between runs you weave a talent tree and switch between gear options, so even the same hero can turn into a very different fighter. The heroes are drawn in colorful 3D anime style, and the whole game keeps that bold, bright look from the first battle to the last boss.
Fights that reward precision
Battles are turn-based, but there is more to them than playing your biggest card. Over 70 monster types each come with their own patterns, so reading the enemy matters as much as your own hand. Well-timed defense and exact attacks pay off, and combos of cards played in sequence can sharply boost what comes next. Bosses arrive every few fights and demand a plan, not just a strong deck. The difficulty sits on the easier side for the genre, which makes it a good pick if you want a satisfying run without being ground into dust.
What should you know before playing?
Is there a story?
There is a setup: heroes traveling across time and space to save the Neoverse, with an opening cinematic to match. The plot stays light, though. The game is really about the runs, the decks and the fights, so come for the strategy more than the tale.
Do you play it solo?
Yes, it is a single-player game through and through. Every run is yours alone: your hero, your deck, your decisions. That also means sessions can be as short as one run, which makes it easy to pick up for a battle or two.
What makes each run different?
The card drafts, the shop stock, your talent and gear choices, and the path your decisions open up all change from run to run. Your future destinations depend on the calls you make along the way, so no two attempts through the Neoverse play out the same.


















