$24.99Beneath Oresa Fights Where Position Wins
Beneath Oresa is a fighting roguelike deckbuilder where cards play out as 3D brawls in tactical arenas. You pick a hero plus a companion, draft cards, upgrades and artifacts, then shove and line up enemies so your attacks land harder. Stylish, tricky, and built for deckbuilder fans who want positioning to matter.
Is Beneath Oresa worth it?
Beneath Oresa is worth it if…
- you like deckbuilders where drafting, upgrading and removing cards shapes each run
- you want turn-based fights where movement and enemy placement decide damage
- you enjoy trying new hero and companion pairs across runs
- you like stylish 3D card battlers with hand-drawn art and daily missions
Screenshots
Positioning is half the deck
You fight in real arenas with near and far zones, not on a flat card table. You move between zones to dodge hits, line up enemies for heavy attacks, and knock them into each other for extra damage.
That makes drafting spatial. A card that shifts an enemy one step can set up the next three cards, and holding your distance until the right turn matters as much as raw damage. The camera swings close while hand-drawn fighters trade blows, so even a small setup feels like a planned mugging.
Two heroes, dozens of odd couples
Each run you choose a hero and a second hero as companion, and each companion brings eight unique powers. With several factions and many heroes with their own abilities, the possible duos run into the dozens.
You might bring a boss-killer to cover a fragile deck, or a proto-blacksmith type who improves your card upgrades. Cards upgrade with a choice between two paths, and artifacts add another layer, like a strong bonus for one round or a smaller one for the whole fight. Runs stay replayable because the pairing changes what every card is worth.
Good to know before you queue a run?
How do fights actually play?
In turn-based combat you play cards from your deck while managing distance and zones. Move to avoid incoming hits, pull enemies into a line for big attacks, or shove them so they collide. It reads like tactics with cards, and the companion powers trigger alongside your hero.
What do you choose between battles?
You draft cards, pick between two upgrades for each card you improve, and collect artifacts that bend the math of a round or a whole fight. There are fast-paced missions, elite fights, regroup healing stops, and daily missions for a fixed challenge.
How different is each run?
Very, through combinations rather than maps. The route through the city depths is fairly linear, but heroes, companions, factions, cards, upgrades and artifacts mix into many builds. One run leans on a virus-style deck with damage over time, the next on counters or ranged shots.
Can you play it solo?
Yes, it is singleplayer only. You control both your hero and the companion powers, so the duo system is a build choice, not co-op.

















