$5.74 (−75%)Cross Blitz Fast tactical card battles, five factions deep
Cross Blitz is a colorful RPG deckbuilder with tactical fights on a 4x4 grid, where placement matters as much as card choice. Build decks from over 500 cards across 20 archetypes and 5 factions, then time Blitz Burst finishers in story campaigns or roguelite runs with 20 mercenaries.
Is Cross Blitz worth it?
Cross Blitz is worth it if…
- you like growing a small starter deck into wild synergies run by run
- you like tactical positioning alongside card play
- you want both a story campaign and a roguelite mode in one game
- you like bright pixel art, funny writing, and fantasy adventure
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Tactical card fights on a small grid
Every fight plays out on a 4x4 battlefield, so where a unit lands shapes what happens next. You weigh card effects, front-row and back-row placement, and how each play fits your deck's synergies. Learn enemy moves, set up counters, and save a Blitz Burst ultimate for the turn that ends the fight. Bombs, bots, cooked dishes, demonic groupies, and shrubasaur stampedes all give the battles a funny, scrappy edge.
Five story campaigns full of deck ideas
Fables Story Mode follows five heroes across Crossdawn Isle, from Swindler's Wharf to Frostfall Peak: pirate Redcroft, popstar Violet, thief Quill, martial artist Seto, and sprout elf Mereena. Each campaign drip-feeds cards for different archetypes to mix and match, while you explore, level up, craft cards, and collect relics. You buy or craft new cards with money earned after matches, so decks keep changing as each personal story moves forward.
Roguelite runs that rebuild every time
Tusk Tales is the roguelite half for deckbuilder fans who want fresh runs. Pick one of 20 mercenaries, each with its own playstyle and starter deck, then cross randomized maps and increasingly difficult opponents with more than 200 cards to experiment with. Strengthen and customize the deck encounter by encounter, alongside minions, spells, traps, and Blitz Bursts. Runs also earn Husks, a currency to invest in mercenaries or unlock useful items for future runs.
Good to know before you play?
How does deckbuilding work across the two modes?
Roguelite runs are shorter and more randomized: you start with a mercenary's starter deck and reshape it as you move across the map toward harder fights.
What do relics and Husks do?
Relics add passive support to your deck, with 160 to find across the game. Husks are earned from roguelite runs and spent outside runs to strengthen mercenaries or unlock items that show up later.
Who are the five story heroes?
Redcroft seeks freedom from a pirate legacy, Violet hunts her evil doppelganger, Quill tries to escape debt, Seto searches for his lost master, and Mereena works to bring peace to her divided people.

















