Rendezvousのアートワーク$12.9979%やや好評

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I can't remember the last time we smiled and laughed together. After our parents died, you went one way and I went another. Is this really how you want to see this through? To end up like them and hope we reunite? I just wish for once that you'd stop running, stop lying, and look me in the eyes and say you missed me. Is it really that hard to do Setyo? Can you do that, for us For what's left of our family?

About

Rendezvous is a 2.5D cyber-noir pixel art action-puzzle adventure game of family, betrayal, and dangerous secrets set against the backdrop of Bay City and Neo-Surabaya.

The story follows Setyo, a former criminal agent now living a mundane life as a security technician in Bay City. When an old companion turns up one evening at the local bar and reveals Setyo's sister is working with the most dangerous Cyberrunner group in Neo-Surabaya, Setyo realizes he must face his own sins and return to save what's left of his family. Can he save his sister from her future? And can he save himself from his past?

Surabaya in 2064

Immerse yourself in Neo-Surabaya, a futuristic version of the real-world city in Indonesia. Explore the network of streets and encounter preman thugs out to make a quick buck, shady cybernetic workshops using cannibalized parts, cyberunner gangs, and more -- all of which is in the midst of a collision between technological advancement that has overtaken the city and remnants of the old world trying to adapt to a brutal, unforgiving future.

Features

Graphics Experience a stunning combination of 2D hand-drawn pixel art in a 2.5D world, melded with modern effects such as dynamic lighting and bloom to bring depth and life to the city around you.

Exploration Multiple paths lead to items, objects of interest, and tools that help you find your sister — and many secrets along the way!

Puzzles Gather clues and use everything you know to solve challenges that stand on your path to redemption.

Stealth and Combat For the risk-averse, sneak around threats... or directly confront them with the (sometimes improvised) weapons available.

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