NationWar:Chronicles | 国战:列国志传のアートワーク$10.9968%賛否両論

NationWar:Chronicles | 国战:列国志传

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This is a sandbox game that is deeply rooted in the glorious history of the Spring and Autumn Period and the Warring States Period. The story of the game unfolds slowly in the eighth century BC on the vast and mysterious land of China. At that time, the once brilliant Zhou royal family was gradually declining due to the insolence of the Son of Heaven and the continuous disputes within the royal family, and its authority and influence are not as good as before. At the same time, the various vassal states and surrounding forces of the army and barbarians have sprung up rapidly, they coveted the power and territory of the Zhou royal family, a thrilling contest and game is quietly brewing.

In this game, players will personally participate in this magnificent historical process, facing a major choice: is to revive the Zhou Dynasty, rebuild order, restore the glory of Zhou Li; Or chase deer in the Central Plains, instead, and even to change summer, enter the central Plains, create their own hegemony? Everything is in the player's hands.

Highlights of the game:

The new Great Map of China: A new great map based on the height map of China's terrain, and an accurate representation of the major rivers. With 278 cities and 158 countries or regimes on the map, players will be able to get a sense of the geographical factors behind the various strategic choices made at the time.

War on the Great Map: 158 countries allied, expanded and betrayed each other for their own interests. In this land of China, there can only be one winner. In the unit combat, the back hit judgment and terrain system are added, which provides a wider tactical space for players.

Science and technology tree: After in-depth research, according to the development history of Chinese science and technology carefully crafted science and technology tree, each science and technology node quotes the relevant verses or sentences in Chinese classics, bringing profound cultural heritage to players.

Personnel AND OFFICIAL SYSTEM: DIFFERENT OFFICIAL WILL BRING DIFFERENT bonus effects, and the official bonus will be different under different regimes. In the future, the personnel system will be further upgraded to the family system to bring players a richer game experience.

Replenishment System: An army that is far from a replenishment city will lose its combat power, which makes the player more careful to consider the importance of logistics in strategic deployment.

Trading system: Players can monopolize resources, buy and sell strategic resources, and send merchants to trade activities, providing strong support for the country's economic development.

Belief system: Players can choose a unique belief system, such as Changsheng Heaven, Central Plains belief, Baiyue belief, etc., and carry out sacrifices and conversion activities to inject new vitality into the country's spiritual culture.

Talent recruitment system: There are thousands of talents waiting for players to recruit talents and fight for hegemony together.

Unique RTS control system: The player can control a single army, and can also give the army in groups, more convenient operation. At the same time, generals can be appointed and troops can be merged to achieve more precise tactical command.

City Building System: The game provides a wealth of buildings for players to build, players can build their own capital, build their own kingdom.

Rich clique system: There are many cliques, players can choose to join or create cliques, interact and cooperate with other cliques, and write their own history together.

Realistic Topographical features of China

Dynamic Change of Urban Appearance

Accurate administrative layout

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