Mutilate-a-Doll 2のアートワーク$993%非常に好評

Mutilate-a-Doll 2

A physics sandbox about destroying ragdolls with hundreds of weapons, absurd powers and 2000+ buildable items. The dolls are disposable and can't feel anything, so the only limit is your imagination and how much chaos you want to cause.

Mutilate-a-Doll 2は買い?

Mutilate-a-Doll 2は、こんな人なら買い

  • you want a low-pressure sandbox where failure just means a bigger mess
  • you enjoy slapstick physics and absurd, chaotic outcomes
  • you like tinkering: wiring triggers, building contraptions and customizing every item
  • you want short sessions you can drop into whenever you need to unwind
  • you don't mind cartoonish gore as the main event

スクリーンショット

Weapons, powers and very disposable dolls

The core loop is simple: pick a doll, pick a weapon, see what happens. Hundreds of weapons are on the table, from sharp melee tools to firearms and explosives, and everything breaks dynamically, items and dolls alike. Then there are the powers, which is where the game gets strange: burn a doll, crush it, turn it to glass, blow it away with a gust, or transmute it into a pile of cookies. You drop a doll, link a detonator to a barrel, and the whole scene goes flying in ragdoll fashion. The gore is graphic but the tone stays light, because the dolls are explicitly weapons-test dummies that feel nothing. It is violent, silly and strangely satisfying all at once.

Building traps, contraptions and whole scenes

Beyond the mayhem sits a builder with over 2000 items. Every one can be scaled, rotated, recoloured and tweaked in its settings, so nothing has to stay the way it came. Link buttons and triggers to items with functionality and you can wire up traps and contraptions of your own design: a machine that does something horrible to a doll the moment it steps in the wrong place, or something entirely harmless that you built just because you could. You also control the scene itself, changing backgrounds, scenery and gravity. There is no goal and no timer, so sessions are as short or as long as you like, and the moddable side means player-made items keep adding new toys.

What should you know before playing?

Is there anything to do besides destroying dolls?

Plenty. The building side is a real half of the game: over 2000 items you can scale, rotate, recolour and rewire into traps and contraptions using buttons and triggers. You can stage scenes, change gravity and scenery, or just experiment. And if 2000 items run out, the game is moddable, so new player-made items extend the toybox.

Can you play it solo?

Yes, it is a singleplayer sandbox through and through. There is no story, no grind and nothing to unlock, which is the point: you set your own goals, whether that is building an elaborate machine or finding a new way to turn a doll into cookies.

Will it run on your computer?

It is an older web game packaged for desktop, and it runs on modest hardware. Two things to know: the base resolution is a slightly odd 1066x600 (it can be upscaled to fullscreen at some performance cost), and the game is locked to 60fps. Since it is a sandbox, piling on enough chaos can drag the framerate down, so very large scenes may need a decent system.

How violent is it, really?

Very, in a cartoonish way. Dismemberment, blood and destruction are the whole point, and the game leans into it with a wink: the dolls are disposable test dummies that cannot feel anything. If graphic ragdoll gore sounds funny rather than upsetting, this is your game; if it sounds grim, it probably is not.

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