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UNLISTED

UNLISTED is a multiplayer social horror game set inside an underground containment facility where something has gone terribly wrong.

You and the other survivors must restore the facility, gather essential supplies, investigate abnormal activity, and find a way out.

The problem is simple.

Not everyone is human.

Something inside the facility can imitate one of you.

Work together to restore power, access restricted areas, recover critical equipment, and complete the tasks required for escape. But every time the group splits up, every unexplained disappearance, and every suspicious action gives you another reason to doubt the people around you.

Communication is essential—but so is knowing when not to trust what you hear.

Trust No One

The greatest threat may already be standing beside you.

A hostile mimic hides among the survivors, appearing human until it decides to reveal its true nature. It can exploit isolated players, disrupted systems, and moments of confusion to break the group apart.

Pay attention to where people have been, what they claim to have seen, and whether their story makes sense.

Accusing the wrong person can be just as dangerous as trusting the right one.

Keep the Facility Running

The containment facility is failing around you.

Restore damaged systems, reactivate equipment, search storage areas for supplies, and gain access to restricted sections of the complex.

Important tasks may require players to separate or cooperate in different parts of the facility, creating opportunities for both teamwork and betrayal.

Power failures, locked areas, communication problems, and abnormal events can quickly turn a simple objective into a crisis.

Communication Is Part of Survival

Talk with the people around you.

Share information, coordinate tasks, call for help—or lie.

Voice communication plays an important role in determining who can be trusted. When players disappear around a corner or enter another section of the facility, you may have to decide whether their explanation is believable.

Sometimes the most dangerous thing you can hear is a familiar voice.

Key Features

6–8 Player Multiplayer Social Horror

Hidden roles and player deception

A hostile creature capable of hiding among the group

Proximity-based player communication

Cooperative facility objectives

Power, security, communication, medical, and containment systems

Weapons and limited survival equipment

Dynamic situations created by player decisions

A compact facility designed around encounters, suspicion, and separation

Different stories every round depending on who you decide to trust

Restore the facility.

Find a way out.

And before you trust the person standing next to you—

make sure they are still human.

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