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Venture aboard humanity’s first and final generation ship, a desperate expedition teetering on the rim of collapse. You are the Caretaker- you must make the most of finite supplies and rally the remaining survivors to restore a sustainable society. Adapt to the strange ecological entity propagating on board, or succumb to ruin. It’s going to be a long journey, but no two journeys will be the same…

Plan your settlement wiselyBuild detailed production chains to meet your society’s needs and sustain its development. Thoughtful structure layouts will maximize range-based resource distribution.

Upgrade productionUpgrade existing structures over time to improve efficiency, and repurpose resources as your settlement evolves. Progression brings discovery and new technologies to enhance your existing structures.

Restore the ship’s ecosystemsThe ship was supposed to be an ark for numerous ecosystems from Earth, but the mistakes of the past have left them all near ruin. Develop systems for a circular society, rejecting excessive extraction and unsustainable growth.

Decisions and consequencesYou’ll face choices at all stages of your journey, from designating individual task crews to settlement-wide rationing verdicts. Narrative events provide focused interactions with the characters, set in detailed vignettes of the ship’s environment. Decisions you make will directly impact structures, crew, and wellbeing within the ship- and ultimately determine the key challenges of your mission.

Dynamic cast of charactersCharacters age, form families, and retain memories of events they witness under your leadership. Meet your comrades aboard the ship and follow their stories, spanning generations across hundreds of years.

Your unique storyThe ship’s characters are procedurally generated at the start of every playthrough, resulting in a unique cast of NPCs. Crewmates’ distinct skills, abilities, and personality traits yield new narratives and strategies every game.

Build a sustainable society and revive the generation ship’s fragile ecosystems, using only what was brought with you to sustain the search for a new home. Your situation may be isolating, the crew unruly, challenges uncertain… but as Caretaker, you are Humanity’s last hope. How will your journey end?

Team led by Nels Anderson (co-creator of Firewatch, designer of Mark of the Ninja) and Karla Zimonja (co-creator of Gone Home and Tacoma)

Distributed team comprising veterans from titles like Baldur’s Gate 3, Far Cry 5+6 and the creator of the Game Dev Guide Youtube channel

Sound by Power Up Audio, audio designers of Celeste, Tunic and the Darkest Dungeon series

Soundtrack by Ben Prunty, composer of Into the Breach, FTL and Subnautica: Below Zero

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