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☠️💀⚠️ IMPORTANT NOTICE — HARDCORE PLAYERS ONLY 🦴⚰️🪦

Canyon Carnage is intentionally difficult, unforgiving and sometimes frustrating.

This game is not designed around accessibility, easy progression or giving the player a comfortable experience. It inherits its philosophy from old-school FPS games such as DOOM, Unreal Tournament and Serious Sam, where difficulty, punishment, repetition and mastery are part of the experience.

You are expected to die. You are expected to fail. You are expected to learn.

Enemies will overwhelm you. Mistakes will be punished. Some encounters may initially seem unfair or even impossible until you understand the level, your movement, the enemies and the weapons available to you.

If you mainly play games to relax, expect an easy experience, or become frustrated when a game forces you to retry difficult encounters, Canyon Carnage is probably not for you.

The game is primarily intended for hardcore FPS players, speedrunners, score attackers and players who enjoy mastering difficult games.

Before deciding that an encounter is impossible, we strongly recommend watching the speedrun videos available on the Steam page. The entire game can be completed, but doing so requires understanding its mechanics and learning how to exploit movement, weapons, enemy weaknesses and level design.

Canyon Carnage is Free to Play. You lose no money by trying it — but if suffering, dying and trying again isn't your idea of fun, you may want to save yourself the time. ☠️

Feedback and reviews from players who genuinely engage with the game — particularly those who progress significantly or complete it — are continuously monitored and taken into account as we improve the project.

Canyon Carnage

Canyon Carnage is a fast-paced FPS inspired by the legacy of classic shooters such as DOOM, Unreal Tournament and Serious Sam, where movement, reflexes and mastery of your arsenal are essential to your survival.

The game is especially inspired by the Serious Sam formula, with large-scale encounters, hordes of enemies, constant movement and a wide variety of weapons designed for different combat situations.

Traverse hostile canyons overrun by monsters and face a wide variety of enemies, each with their own behaviours, strengths and weaknesses. Choosing the right weapon at the right time will often be the key to victory. Some excel against groups of enemies, whilst others are more effective against the most dangerous targets.

But survival isn't enough.

Canyon Carnage rewards players who strive to excel. Optimise your movement, discover shortcuts, find hidden secrets and refine your strategies to improve your performance and climb the global leaderboards.

Whether you're looking for an explosive old-school FPS experience or a new speedrun and score attack challenge, Canyon Carnage aims to carry on the spirit of classic fast FPS games while offering its own take on the genre.

Features

Fast-paced FPS action inspired by DOOM, Unreal Tournament and Serious Sam

Gameplay strongly influenced by the classic Serious Sam formula

Large battles against hordes of enemies

A wide variety of weapons suited to different combat situations

Numerous monsters with unique behaviours and weaknesses

Global leaderboards for scores and speedruns

Levels packed with secrets, shortcuts and hidden areas

Gameplay that rewards mastery, speed and optimisation

High replay value for record-chasers

Intentionally challenging and unforgiving gameplay

Every second counts. Every shot counts. Every decision can mean the difference between mere survival and a place at the top of the leaderboard.

A Note About the Project

Canyon Carnage was originally created in approximately 10 weeks by a team of four first-year Master's students at Gaming Campus Paris, all focused primarily on technical development.

We did not have dedicated artists, 3D modellers, level designers or sound designers working on the original project. We are developers first, and this means that some parts of the game may not have the same level of visual or audio polish you would expect from a professional studio with a dedicated budget and specialised teams.

However, Canyon Carnage is still actively maintained and continuously improved.

The game is playable from beginning to end, but we do not consider the project finished. We want to continue expanding it with new levels, enemies, weapons, mechanics, secrets and general improvements. One of our long-term objectives is to expand the game to approximately 10 levels.

We are also interested in people who would like to contribute to the project.

Artists, 3D modellers, level designers, sound designers, Unreal Engine developers, gameplay programmers, testers, speedrunners and other contributors who like the concept are welcome to help us push Canyon Carnage further.

Since our original team consists primarily of developers rather than artists, contributions in artistic and level-design areas are particularly valuable.

Some reviews have been posted by players who did not experience the full game, which takes around 30 minutes in a speedrun. Because difficulty and mastery are fundamental parts of Canyon Carnage, we primarily focus on constructive feedback from players who have spent enough time with the game to understand its mechanics and difficulty.

Feedback from players who complete the game is especially valuable and will continue to be monitored as development progresses.

If you want to see what is possible before playing — or if you are stuck — take a look at the speedrun videos available on the Steam page.

Thank you for playing, and thank you to everyone who provides constructive feedback or contributes to the project.

Credits, Assets & Third-Party Content

Canyon Carnage is a student and community-driven project developed without a dedicated art or audio team. As a result, the game uses a combination of original/generated content, free-to-use assets and audio originating from existing works.

Weapons, Enemies & Items

The weapons, enemies and items used in Canyon Carnage were generated by our development team using Meshy AI and subsequently integrated and adapted for the game.

This approach allowed a team composed primarily of programmers to create the large number of gameplay assets required by the project without dedicated 3D modellers.

Level Assets

Assets used to build the game's environments and levels come from resources made available for use in free projects.

Canyon Carnage itself is distributed as a Free to Play project.

Music & Voice Credits

Some audio used in the game originates from existing games and films. These works and their associated characters, music, recordings and trademarks remain the property of their respective copyright holders.

Unreal Tournament — Announcer Sounds Source:

Tomb Raider — Lara Croft Voice Lines Source:

Prince of Persia: Warrior Within — Combo Music Source:

Resident Evil — Film Music Used for Combos Source:

Canyon Carnage does not claim ownership of this third-party audio material. References to Unreal Tournament, Tomb Raider, Lara Croft, Prince of Persia: Warrior Within and Resident Evil are provided for attribution and identification of the original works.

The respective trademarks, characters, recordings, compositions and other copyrighted material remain the property of their respective owners.

Canyon Carnage is a free, non-commercial student project and is not affiliated with, endorsed by or sponsored by the owners of these properties.

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