Arte de BLOODKILL: Goreblast Overkill$9.9973%

BLOODKILL: Goreblast Overkill

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KEY FEATURES

8 overpowered guns right from the beginning.

Big hordes of ferocious beasts.

Lots of blood and gore.

Seamless game world without loading screens.

Old School Death Metal music: "GUTS - Decay" provided by Vargheist Records.

THE WORLD

Atmospheric forest, ancient ruins, gothic cathedrals.

Linear campaign in a seamless game world without loading screens, not divided into levels.

Destructible trees

Game completion takes 2-4 hours depending on the difficulty selected.

8 OVERPOWERED GUNS RIGHT FROM THE BEGINNING

In this game you can aim, which gives different buffs to the guns.

P90 regular, precise autogun that transforms into a 10,000 RPM BEAST when aiming!

Grenade Launcher - shoots big, spiky projectiles that damage enemies on physical hit and explode after.

MP5 charges up when you hit enemies, increasing fire rate, damage and accuracy. Every hit also adds 3 ammo to the clip!

Machine Gun very high damage output at the cost of your speed.

Winchester shoots explosive projectiles, explosion is bigger if you shoot heads!

Shotgun shoots fast, and even faster when Aiming!

Super Shotgun completely overpowered gun with penetrative bullets, but slow

Pistol - burst firing, pretty powerful with high damage despite having infinite ammo and serving as a backup weapon.

SLAM AWAY

powerful melee attack ability that deals enormous damage in a big area

Killing enemies charges up your Slam Away ability.

When you kill anyone with Slam Away, you refill all your guns clips.

Enemies who die from Slam Away drop more health/armor/ammo pickups.

ENEMIES

Range attacking enemies will hide from you while reloading their attack.

Melee enemies will move in a strafing manner and will try to surround you.

Many enemies have combined behaviors.

Many enemies will change their behavior depending on damage received. If you shoot hands off some enemies, they will become range attacking only, others will bite you with their teeth.

Some enemies have their quirks: for example, Hydra, with each head lost, becomes faster, or Goblin with a shield will be very fast and angry if you destroy his shield.

Enemies varying from very fast, with unpredictable behavior, to slow and tanky.

Most enemies can have armor.

Overall, there are 21 enemy types + 11 mini bosses.

GORE SYSTEM

Detailed dismemberment allows you to cut off enemies limbs: hands, forearms, upper arms, etc.

Physically simulated interactive gore can be pushed around by shooting or explosions

Gore parts and blood splatters are eternal (not disappearing)! But to not fry your PCs, there's a limit to the gore/blood amount. Same with dead enemies bodies.

PLAYER MOVEMENT

Sprint

Directional double jump - while in the air, you can jump not up, but to the side. Good for jumping over enemies

Bunny hop - gain speed by jumping fast without stopping. Combine with Sprint to gain even more speed!

If not moving, you jump higher.

DIFFICULTY

Game created with 100% "Very Challenging" preset difficulty in mind. It's very hard and requires constant movement, strategic use of resources, and good positioning.

The game difficulty scales from very challenging to super easy.

You can manually set difficulty values lower than the lowest preset, reducing incoming damage down to 5% and enemy speed down to 50%.

Lots of checkpoints - if you die, you don't lose more than 5 minutes of your time!

TUTORIALS

Non-gameplay-interruptive tutorials are displayed for each gun and for each player ability.

Disappear once you complete them.

Always available from the pause menu.

Game made by one person - may contain issues. Please report if you encountered any.

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