$24.99LumineNight
LumineNight is a story-driven detective adventure set in 1950s Summerset, where Detective Kelvin Foster and his daughter Selen chase a decade of unsolved murders. Expect long illustrated dialogue, crime-scene searches, interrogations, codes and stealth detours, carried by hand-drawn anime art and a dark, neon-lit mood.
Is LumineNight worth it?
LumineNight is worth it if…
- you like slow, story-first mysteries with lots of dialogue
- you like anime-style art and a dark 1950s neon-noir mood
- you like escape-room puzzles mixed into an investigation
- you like father-daughter detective duos and melodrama
Screenshots
A father-daughter murder case across a decade
You follow Kelvin Foster and his daughter Selen, a self-proclaimed detective with a gift for codes, as a cold trail of killings pulls them into conspiracy and secret organizations. The story is linear from start to finish, told through lengthy dialogue with expressive character animation, and it builds toward an emotional ending with a sequel hook. You gather raw evidence in dark streets, compare crime scenes against testimony, and strip away lies in interrogations. The writing can ramble and the translation has rough edges, but the central mystery keeps pulling forward.
Puzzles, codes and quiet break-ins between readings
Reading carries the game, but puzzles do a lot of the work. You decipher encrypted messages, open firmly locked doors, and solve logic challenges tied to the investigation. Some need outside knowledge like sheet music or English wordplay, and hints do not always clear things up, so expect to sit and think. Stealth sections have you slipping past security to reach crucial clues, though they can feel like interruptions and appear skippable. Mistakes in deduction carry no penalty, so you can retry and brute-force a solution when stuck.
What else should you know?
How long is the story?
The plot runs as one continuous case rather than separate episodes, with players reporting around 10 to 20 hours to reach the end. There are no stated branches, so plan on a single straight path with puzzle and stealth stops along the way.
How does investigating actually work?
You click through crime scenes for hidden evidence, then use what you found in interrogations to point out contradictions between traces and testimony. The game flags searchable spots and confirms when an area is done, which keeps pixel-hunting low.
Can you avoid the stealth parts?
Stealth is woven into infiltrations, such as slipping around guards to reach clues. Players note those sections can be skipped, so if sneaking frustrates you, you can move past it and return to reading and puzzling.
Do you need to be good at puzzles?
It helps. Deduction itself is straightforward, while ciphers and locked-room puzzles provide the real resistance. Hints exist and wrong answers are forgiven, but some puzzles assume outside knowledge, so puzzle fans will feel more at home than pure mystery readers.

















