$19.99Tangle Tower A murder case full of jokes
A murder at the top of a strange tower, and the only suspect is a painting holding a knife. You question its odd residents, turn up clues, and piece together what happened. Fully voiced, hand-painted, and funny, it is worth playing for the interrogations and the slow unravelling of the house itself.
Is Tangle Tower worth it?
Tangle Tower is worth it if…
- you like story-first mysteries told through long interrogations
- you like funny, oddball suspects with strong voice acting
- you like light puzzles that never block the plot for long
Screenshots
A murder where everyone talks
You play as two detectives working a locked-tower killing: Freya Fellow is dead, and a painted figure was found looming over her. You move room to room, from eerie gardens to the cold crime scene at the top, collecting clues and showing them to suspects.
Most of the play is conversation. Each resident gets three topics plus a deeper suspicion thread, and you build deductions by fitting clue images and sentence fragments into the right statement. You watch a suspect pause, then ask about the note in confirmed handwriting. The cast is animated and fully voiced, and the back-and-forth carries the case forward.
Painted rooms and self-contained puzzles
Tangle Tower looks like a set of living paintings, with digitally painted rooms to search and an orchestral score underneath. There is no inventory to juggle. Instead you get short logic puzzles tied to the case, plus an unlockable gallery of characters, clues, and locations.
The puzzles stay fair and straightforward, with gradual hints if you stall, so visual novel readers can stay with the story. You spend your time reading people, connecting details, and opening the next part of the house. The tone stays light and funny even as the mystery turns dark.
What should you know before playing?
How much reading and talking is there?
A lot. You go location to location, find hotspots and clues, then take each clue back to the cast and hear what they make of it. The central mechanic is dialogue plus short deduction statements, with only a few standalone puzzles in between.
Do your choices change the ending?
No. There is one solution to work toward, not routes or romance paths. You choose which clue to present and how to phrase a deduction, and the story moves forward when the right connection clicks.
How difficult are the puzzles?
Gentle. The logic puzzles can be brute-forced, and failed attempts bring hints. The challenge is noticing which clue matters, not managing items or failing the case.
Does the ending land for mystery fans?
The story divides players: the cast and investigation are a highlight, while the final reveal and its quick wrap-up leave some threads open. Come for the house, the suspects, and the interrogations more than a tidy solution.

















