$39.99Satisfactory Build factories across an alien world
Satisfactory drops you on an alien planet with your hands and a job from FICSIT: harvest nature, craft parts, and grow that into a multi-story automated factory. It suits survival crafters who like starting rough and ending with conveyor belts carrying everything for them.
Is Satisfactory worth it?
Satisfactory is worth it if…
- you like starting with hand gathering and crafting, then automating it all away
- you enjoy slow, satisfying problem solving about ratios and bottlenecks
- you want a colorful open world to explore between building sessions
- you want to build alone or share one big factory with friends
Screenshots
From hand mining to hands off
You start with iron under your feet and craft the first plates and rods by hand. Then you place a miner, run a belt, add storage, and that chore disappears. The work shifts to power: leaves and wood at first, then coal and boiled water, then oil, fuel and nuclear as production snowballs.
That loop is the hook for survival crafting games. Every milestone asks for more parts than your fine factory can make, so you rebuild, add constructors, sort lines, and automate trucks and trains to link faraway outposts. You watch belts whisk items from earth to sky while you plan the next fix.
Build the factory your way
There are almost no limits on where or how you expand: tall stacks of machines, wide plains of belts, or hubs dropped straight on the ground. You choose foundations, walls, heights, and routes, then optimize the flow with splitters, pipes, and careful handling of liquids.
It stays low-pressure and methodical. Either way, building from a first-person view makes the place feel personal, a record of your own order and chaos in steel.
An alien planet worth crossing
The world is a huge 30km2 planet with unique fauna and creatures, forests, cliffs, and biomes to cross in search of new materials. You travel with jump pads, factory carts, hypertubes, trucks, trains, and jetpacks, then bring what you find back to feed the machines.
Nature is yours to harvest, and FICSIT expects you to put everything to good use. That gives expeditions a clear purpose: another resource means another line unlocked, another bottleneck solved, another reason to push one outpost further out.
Wildlife, safety gear, and friends
Exploration comes with combat and local wildlife, so you pack proper safety gear before you wander far. Encounters are a dash beside the main job, enough to make a trip tense without taking over the building.
You can run the whole operation alone or share it with friends in co-op. One of you traces a bottleneck like a detective, another lays belts across a valley, and the factory hums along. FICSIT does not waste, so extra hands are always good use.
Good to know before you land?
How survival is the survival crafting here?
There is gathering, crafting, base building, and wildlife to deal with, but no hunger or cold pushing you. The pressure comes from production goals: each tier needs more parts, more power, and more space. It fits survival crafters who like the growth from nothing to plenty more than the struggle to stay alive.
What do I actually do in the first hours?
You land, mine ores by hand, craft basic parts, and set up your first miners and belts. Then you add storage, sorting, and power from leaves and wood, later coal and water. It starts simple on purpose, and the tutorial gets you moving without fuss.
Is it relaxing or stressful?
Relaxing with a busy mind. The pace is steady and hypnotic, full of small wins when a line starts flowing. Late-game factories can get complex, especially with liquids and power, so expect some head-scratching if you chase perfect efficiency.
Can I play with friends?
Yes. You can build the whole factory yourself or share it in co-op. Splitting jobs works well: one player explores for new materials while another rebuilds production, and everyone meets back at a belt that finally runs clean.

















