Corpse Keeper artwork$19.9976%
Soulslike pick

Corpse Keeper Your warriors rot, your army grows

Corpse Keeper is a hard action-strategy roguelite where you lead three reanimated corpses through a dark medieval world to kill the demon deep in the cathedral. Bodies rot with every run, so you patch them up, harvest fallen enemies for new ones, and time parries, dodges, and rolls to survive. Good for soulslike fans who like punishment with roster math attached.

Is Corpse Keeper worth it?

Corpse Keeper is worth it if…

  • you like soulslikes where parry and dodge timing decides every fight
  • you like losing units and rebuilding a stranger squad from scraps
  • you like grim medieval atmosphere and constant risk math

Screenshots

Timing-based duels with parry, dodge, and roll

Fights are one-on-one exchanges built around reading attacks. You close in with sword work and dashes, then parry, dodge, or roll depending on what is coming, and answer with skills when there is an opening.

Mistime it and you lose half a health bar. Nail a clean parry and the fight turns. Each corpse has its own attack actions, so swapping bodies changes your range and rhythm, not just your stats. Dozens are available to build from enemy flesh and bone.

Corpses that rot while you use them

Your fighters are dead tissue held together with black magic, and every outing raises their decay. At 100%, that warrior collapses for good. Preservatives only slow the climb.

So you never get comfortable with one team. You lose fighters, grind bones and materials from kills, and stitch together replacements with different moves and specialties. It is less about raising one favorite and more about keeping three usable bodies ready before the cathedral.

Short runs, hard choices, seven grim areas

You explore under a time limit across seven dark medieval areas, picking rooms and facilities for bones, gear, healing, or upgrades. You cannot afford everything, so you take what is urgent and leave the rest.

Gear adds attributes and specialties that interact with your lineup, enemy traits, and the area. Facilities help and charge you for it, and the wrong interaction backfires. Death is part of the budget: spend, rot, rebuild, push deeper.

What else should you know?

How does death and decay work here?

There is no healing a corpse back to fresh. Use raises decay, decay is irreversible, and preservatives only slow it. When a body hits 100%, it is gone. You replace it with a new corpse made from defeated enemies, with its own moveset and equipment needs.

What do you actually manage between fights?

Bones, materials, equipment, preservatives, and pack space. You craft gear, choose which corpse to repair or retire, and decide which rooms to enter based on what you lack. Runs end when the squad falls apart or the clock runs out, not when you feel done.

How long is a run and what is the goal?

You work through the areas toward the demon at the deep end of the cathedral to hunt his soul. Limited days keep you moving, so efficient expeditions beat grinding. Expect failed attempts while you learn patterns and stabilize your corpse supply.

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