$34.99Wolfpack One boat, one crew, real tension
Run a WW2 submarine station by station with your friends, from the engine room to the torpedo tubes.
Is Wolfpack worth it?
Wolfpack is worth it if…
- you like slow, careful planning and systems that punish a rushed throttle
- you have friends willing to learn a steep but rewarding simulation together
- you enjoy WW2 history and want to feel how a type VII U-boat actually worked
- you would rather master one station deeply than hop between shallow minigames
Screenshots
Every station, in your hands
Nobody shoots a torpedo from a menu here. You stand at the station and work it: open valves, flip switches, flood the ballast tanks, work the dive planes and rudder, warm up the diesels before pushing the throttle. The boat is modeled from original sources and kept realistic without becoming unusable, and everything is done from an unbroken first person view. One moment you are reading gauges in the engine room, the next you are at the periscope calling the attack.
The hunt for a convoy
The current game mode is Skirmish: attack and sink an escorted convoy in open sea, then escape undetected. It starts with planning. You use advanced plotting tools to work out courses and positions, run the hydrophone to find targets you cannot see and to avoid the escorts that are looking for you, and feed ranges and bearings into the torpedo data computer. Get the solution wrong and your torpedoes run through empty water. Get it right, and you still have to survive the counterattack. It is slow, careful work, and the tension builds with every minute the convoy gets closer.
A boat that punishes carelessness
The U-boat runs on real systems, not buttons labeled "go faster". Run a cold diesel at full throttle and it floods; then you stop it, open the valves, blow the water out and restart. Push the electric motors and batteries the wrong way and you blow a fuse, and someone has to go replace it. The learning curve is steep, and you will read manuals or guides at some point. But once a station clicks, it clicks hard: charging both batteries while both engines hold ordered speed is genuinely satisfying, and the game rewards planning ahead far more than quick reflexes.
Built to be crewed together
This is a game about talking to each other. Voice tubes and intercoms run through the boat, so the captain's orders travel station by station, and the teamwork it asks for is deeper than most co-op games dare. Several U-boats can hunt together as a wolfpack, coordinating over radio with real time, enigma encrypted morse code. You can play solo with bots on any station, but the game comes alive with friends in a lobby: someone on the helm, someone on engines, someone doing the math for the attack. When a plan comes together, every session feels like a small adventure.























