$15.99 (−20%)Is WheelMates worth it?
WheelMates is worth it if…
- you want a relaxed co-op game for two, on one couch or online
- you enjoy wobbly toy-car physics and laughing at your own driving
- you like puzzles that take a bit of head-scratching together
- you love backtracking with new gadgets to reach old locked spots
- you are after a short, friendly adventure rather than a long one
Screenshots
Tiny cars, giant furniture
You and a friend answer a call for help from a professor who has vanished, and take control of two RC cars small enough to treat his whole house as a playground. Shelves become racetracks, cluttered desks become drift courses, and ordinary rooms turn into oversized obstacle runs. The physics lean into what a toy car is: bouncy, a little unruly, and funnier for it. One moment you are racing across a bookcase, the next you are launching off a ramp you definitely did not measure first. The look is bright and cheerful, with cute little cars that stay lovable even when they land on their roof.
Gadgets that open the house
Progress hands you new toys for your cars: rope-swings, magnetic wheels, magnet grabs and more. Each gadget is a key to places you could only stare at before, so the house keeps opening up as you go. Rooms you thought you knew get new routes, hidden rooms unlock, and corners you drove past an hour ago suddenly hide something worth grabbing. You carry only a couple of gadget slots at a time, so choosing what to equip becomes part of the puzzle. It rewards the itch to vacuum a map clean: coming back with the right tool and finally reaching that shelf.
Puzzles worth talking through
The laboratory is built for two. Puzzles ask for communication, timing, and both cars doing their part, so a solution usually starts with "okay, you hold that, I'll swing across". Some are quick and silly, others take real head-scratching, and a few are genuinely tricky. The satisfaction lands when a plan that fell apart three times finally clicks and both cars end up where they were supposed to be. There are minigames too, like chases and coin rushes, though only a couple of them. Between puzzles, hidden paths and secret passages give you plenty to poke at together.
Built for two, on one couch or across the internet
This is a game made to be played with one specific person. Local split screen puts you both on the same couch, online co-op keeps you connected apart, and Friend's Pass lets your friend join without buying a copy. Sessions are easygoing: join up, coordinate, and roll into the next room. The pace is yours to set, since nothing rushes you, and non-gamers can keep up without trouble. Expect a run of roughly six to ten hours for the story, plus more if you go hunting every collectible. It suits a couple of relaxed evenings with a friend, a partner or a sibling.























