UNSIGHTED artwork$19.9993%Very Positive

UNSIGHTED Every second you save counts

Fight through a dying city, ration your friends' remaining time and explore it in whatever order you choose.

Is UNSIGHTED worth it?

UNSIGHTED is worth it if…

  • you want a metroidvania where your choices about time actually change the story
  • you enjoy parry-based combat that rewards learning enemy patterns
  • you like pixel art worlds with a somber, atmospheric tone
  • you want a game built to be replayed, with different endings each run
  • you have a friend to bring along in local co-op

Screenshots

A city on a clock

Anima keeps automatons like Alma alive, and it is running out. The timer ticks in real time while you play, and every character in Arcadia has one, including you. Find spare anima and you can extend a friend's life, but the supply is limited: who gets it, and who you leave to turn Unsighted, is your call. Wait too long in one corner of the city and someone you never met may already be gone when you arrive. It is tense by design, and the endings shift with the choices you make. If the pressure is not for you, the timer can be turned off in the settings and the story still stands.

Combat built around the parry

Fights are fast and responsive, and the parry is the heart of them. Time it right as an attack is about to land and the enemy is left wide open for a critical hit. Weapons come in pairs: dual swords, shuriken and shotgun, whatever suits you, across three loadouts you can swap between. Attacks also refill your healing, so playing aggressively pays off. Stamina limits how much you can chain together, which keeps every fight deliberate. Bosses guard the shards that open the way forward, and they take real learning.

A punishing but fair fight

If you like your action deliberate, this delivers. Enemies telegraph their moves and punish sloppy play; stamina management and well-timed parries matter far more than button mashing. Bosses take attempts, and learning a moveset until the win finally clicks is where the satisfaction lives. It is demanding without being cruel: healing is available and the challenge comes from reading patterns, not from cheap shots. When a run ends badly, the next one plays out differently, because the timer reshuffles who is still alive and what the world looks like.

Bring a friend to the end of the world

The whole journey through Arcadia works in local co-op, so a second player can join you from the start. Exploring a dying city is better company than solo work: one of you takes the sword, the other covers the ranged weapon, and the parry timing becomes a shared skill. Beyond the story there are challenge modes, Boss Rush and Dungeon Raid, for when you want a short session of pure fighting. It is a game that rewards another run, and another after that.

Questions you might have?

Can you play it solo?

Absolutely. The story is designed as a singleplayer adventure, and co-op is an addition rather than a requirement. Solo you get the full exploration, combat and story; the local co-op simply lets a second player share the journey through Arcadia if you have one.

Is there anything to do after the story?

Yes. Alongside the main story there are two challenge modes, Boss Rush and Dungeon Raid, built for shorter sessions of pure combat. The game is also designed around multiple playthroughs: the timer changes who survives and how the story unfolds, so a second run plays out differently from the first.

How does the combat compare to other Souls-like games?

It is parry-focused but more forgiving than the strictest examples of the genre. A well-timed parry leaves an enemy open to a critical hit, yet regular attacks still deal solid damage, so you are not locked into perfect play to get through. Stamina management, loadout choices and chips that upgrade Alma round out the progression.

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